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j.kalvikk@gmail.com

7
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A member registered Mar 03, 2022

Recent community posts

This was great. Not too hard, but hard enough that I got stuck on some levels for a few minutes and really had to think.  What was that supposed to be at the end though? The two plants snapped onto each other?

Found a weird bug. When a baker buffs another baker's damage. The baker that gets buffed shows that its damage has gone up, but continues to do its normal damage amount, as in 1 if you haven't buffed it in any other way. In other words, bakers can't buff other bakers damage for some reason. And when I say baker I mean every single tier type that even gives damage.

really cool, though most of the time was me just trying to figure out how to turn the mobius strip the way I needed it, just so I could see .

noice

I like how once you get the engine upgrade and have nothing else to do, you can just spam the balloon button with your fruit and go higher than the background eventually

It would be nice having a backpack that has holes as its end result. As long as there isn't a space above a helmet at the current moment, it has no downsides from being lower from the actual top, so by having spots that are naturally blocked on some backpacks, you could have some pretty funny builds where you have like 6 or seven helmets

I like this game. Takes quite a bit of thinking and is just hard enough that a few wrong moves and you die, but if you think carefully enough with what items you come across, there is always a winning set of items. I won on my first and third time I played this, but died on my second run.

The winning picture is of my second run. That hood gives so much mana. Poison and thorns may also be a bit too strong. I use thorns and armour to deal damage while getting 5 mana per turn, along with stacking poison. Then I shoot them with the damage wand or use the regen wand accordingly.

Also, I killed the final boss using just thorns  plus blocking while having more regen than my own health from saving up mana since the end of act 1. Even after defeating the final boss, as you can see, i still have tons of mana.

All in all, fun game, but the hood should give more like 3 mana instead and thorns and poison should maybe be nerfed a bit. Maybe every three turns, poison shouldn't trigger? For thorns, maybe just make the thorns items do less, because with 4 of those helmets, it becomes really strong, really fast. I would also still get 23 armour naturally from all my armour total, even with so many helmets and one of them not touching the top.