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Jean-Michel Bourget

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A member registered Apr 12, 2016 · View creator page →

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(1 edit)

If you collide left walls coming from the right, you can glitch the ghost.

I wonned!

Here is my game:
https://jmdeejay.itch.io/nom-nom-hyper-1-hour-game-jam
I really thought I had submited it but apparently it failed or something? The music has no copyright.

Cette difficulté était initiallement intentionelle.
Mais oui, ce commentaire là est revenu souvent par les personnes qui y ont joué.
Donc j'ai décidé d'écouter les joueurs & d'ajuster.

Présentement le probème est que la seconde que le joueur collisionne avec un zombie, il prend du dommage. Ça été implémenté ainsi principalement à cause de manque de temps. J'ai une version qui améliore l'expérience et le joueur prendra seulement du dommage lorsque le zombie l'attaquera.

Merci pour le feedback & d'y avoir joué! :^)

The models, shaders & beautiful music adds to the atmosphere of the story told by the story teller. I had some struggle understanding the fishing game.
Anyway very well made.

(1 edit)

Superb GFX & atmosphere. I think the strong point of your game is the visual.

One small thing you could improve is this: Try to keep the same pixel scaling throughout the game.
What I call "pixel scaling" / "pixel consistency" / "consistent pixel resolution" is that all the visual elements (characters, objects, backgrounds, etc.) adhere to the same pixel grid, preserving a uniform look and avoiding issues like mixed resolutions or uneven pixel sizes.
I think you did a great job as a whole except the background element (bushes, mountains & sky) & the shopkeeper girl.

Fun starting point for a creative gameplay.
Right now, it is a bit too random for my taste. There's missing some sort of strategy in the crafting.

Some bugs I found:
- If you click to quickly during transitions the game sometimes crashes.
- Some elements stay "enabled" during cutscenes (you can click on the bed, door, cauldron even if you are in the main menu or in a cutscene)

Very nostalgic stuff. Great GFX & music!
Reminds me of the 1942 game by Capcom.
Well done!

N.B. There is a scaling issue in the tutorial section when using a widescreen. The rest of the game is fine.

Please add in the description of the game how to play / the controls.
I can't seem to interact with anything. :/

It is a shame that the gameplay is currently broken.
The visual, shaders & lighting are really amazing.
Keep working on this. :)

Very fun brawler game you can play with a bunch of friends.

There were some UI alignement issues. But the game was still playable and enjoyable.


Nice atmosphere & beautiful music.
Although the lighting looks nice, I did not see the use for the flashlight. It would have been nice if it was part of a mechanic.
The left alt button was not working for me. :c

(1 edit)

Amazing scenematics and graphics. I love the style a lot.
Well done!



- There are some z-index issues in the corridors (walls vs player)
- I got stuck in the floor? while switching between worlds. This became a blocker and could not finish the game. :c

Very cool concept & fun progression.
Smart adaptation of lacking your main artist. :)
The fact that the music also evolves as you unlock more features feels good.
It reminds me of the concept of Evoland: As you progress, you unlock new features of the game you're playing.

The graphics + shader are amazing & the long cats legs is hilarious.
However, the controls are unconventionally mapped which makes it almost unusable.
Also when I move the legs, it bugs out of the world & I can't interact with the items. :c

Cute graphics & good story-telling.
I had some camera issues when going directly to the right.
Can't wait for a polished settings menu. :P

Nice game. Well made!

Here are some improvements that could be made:
- In the ballista screen, it would be nice to have some indication telling us that E is to rotate the ballistas.
- In the morgana screen, if you spam E, the text keeps resetting.
- There's just some display issues with the end game screen :)

Cheese has been removed.

It should not be possible anymore to cheat like that. :^)

(1 edit)

I know this can be cheesed with focus / mouse right-click. But I only had 1 hour to do this. ^_^
So honnor system until I patch it.
Most obvious cheats should now be patched.

Gotta go fast!
Good job! :)

Amazing game!
GFX, controls, gameplay, music <3
I really enjoyed playing this.

Splendid music / sfx.
I couldn't go very far because of performance issues in the browser. What I do for my games, is that I allow the player to enable or disable shaders. On HTML5 export, I disable shaders by default & the user can enable them if he desires.
I also had some issues with controls. Sometimes the keyboard keys were not registering at all.
I had to refresh the webpage.

Gotta go fast!
===( ^..^)

A better camera system will be present in the post-jam update...
and many more improvements.
(=^-ω-^=)

Thank you very much!
(=`ェ´=)

Thank you for playing!
Glad you had a good time.
(^・ω・^ )

Thank you for playing. :)
Yes, this has been raised before. I already have a fix on the way for this.
The mouse will auto-hide after 5 seconds of inactivity in the next release.

Thnka you very much!
(●ↀωↀ●)✧

Good cat game ^_^

Careful about widescreen support. It looked a bit silly on my screen.

Interesting take. We get to design the game. :)
If we had some stats or previous knowledge, we could plan our decisions more strategically.
I think being too random / trial error takes a bit the fun out of the game.

Fun GFX, fun music, cute transitions, fun gameplay.
My kind of jam. Well done!

Very pretty artwork, fitting music.
Some balancing issues. NIght can be a bit long because nothing happens.

Thank you! 
Last hours of implementation, I figured that at least a sandbox to play with the idea would be fun.
(=‘x‘=)

Thank you for playing!
I plan on adding a dash system so that you can even go faster with the ball. :O
(ฅ`・ω・´)っ=o

=^● ⋏ ●^= Mew!