Jean-Michel Bourget
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A member registered Apr 12, 2016 · View creator page →
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Survive a zombie infestation inside a medieval dungeon & become legendary
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Parkour is a runner game with tons of challenges. Your objective is simple - try to run as far as possible.
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Here is my game:
https://jmdeejay.itch.io/nom-nom-hyper-1-hour-game-jam
I really thought I had submited it but apparently it failed or something? The music has no copyright.
Cette difficulté était initiallement intentionelle.
Mais oui, ce commentaire là est revenu souvent par les personnes qui y ont joué.
Donc j'ai décidé d'écouter les joueurs & d'ajuster.
Présentement le probème est que la seconde que le joueur collisionne avec un zombie, il prend du dommage. Ça été implémenté ainsi principalement à cause de manque de temps. J'ai une version qui améliore l'expérience et le joueur prendra seulement du dommage lorsque le zombie l'attaquera.
Merci pour le feedback & d'y avoir joué! :^)
Superb GFX & atmosphere. I think the strong point of your game is the visual.
One small thing you could improve is this: Try to keep the same pixel scaling throughout the game.
What I call "pixel scaling" / "pixel consistency" / "consistent pixel resolution" is that all the visual elements (characters, objects, backgrounds, etc.) adhere to the same pixel grid, preserving a uniform look and avoiding issues like mixed resolutions or uneven pixel sizes.
I think you did a great job as a whole except the background element (bushes, mountains & sky) & the shopkeeper girl.
Fun starting point for a creative gameplay.
Right now, it is a bit too random for my taste. There's missing some sort of strategy in the crafting.
Some bugs I found:
- If you click to quickly during transitions the game sometimes crashes.
- Some elements stay "enabled" during cutscenes (you can click on the bed, door, cauldron even if you are in the main menu or in a cutscene)
Nice game. Well made!
Here are some improvements that could be made:
- In the ballista screen, it would be nice to have some indication telling us that E is to rotate the ballistas.
- In the morgana screen, if you spam E, the text keeps resetting.
- There's just some display issues with the end game screen :)
Scary mouse - Hyper 1 hour game jam comments · Replied to DungeonMartian in Scary mouse - Hyper 1 hour game jam comments
Scary mouse - Hyper 1 hour game jam comments · Replied to dev-IGG in Scary mouse - Hyper 1 hour game jam comments
Scary mouse - Hyper 1 hour game jam comments · Posted in Scary mouse - Hyper 1 hour game jam comments
Again - Hyper 1 hour game jam comments · Replied to Quixjote in Again - Hyper 1 hour game jam comments
Splendid music / sfx.
I couldn't go very far because of performance issues in the browser. What I do for my games, is that I allow the player to enable or disable shaders. On HTML5 export, I disable shaders by default & the user can enable them if he desires.
I also had some issues with controls. Sometimes the keyboard keys were not registering at all.
I had to refresh the webpage.