I’ve been working for a little bit on my own system set in a “broken future” world. Currently I am doing play testing to ensure that everything works and is fun, and I plan to upload an early version soon.
Sifters of an Ashen World uses a combination dice pool method, where what you are doing and how you do it determine the dice you roll. It is nearly completely player facing (except for some mechanical aspects and significant foes), which contributes to its aim of quick, efficient play. The completed rule set will include the basic rules along with additional mechanics for added crunch, item creation and enemy creation along with sufficient examples of both. There will also be some light setting for those who wish to use the default world.
I’m truly excited to put this out there, and especially to hear people’s feedback as they play.
-Mike