Thank you for playing our game! Loved your theory and your playthrough was entertaining. The secrets help understand the story more, and even without them, your interpretation is not too far off :)
JN Squared
Creator of
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Thank you for the feedback and for playing our game! The story has many layers to it and the main question that would help make it a bit clearer is who exactly are you playing as? We're glad that the game had you replaying a few times to get the secrets! They all contributed a small piece to the story
Thanks for the feedback and for playing our game! We actually thought of that concept of tricking them like that but since player behavior can be unpredictable, we felt it won't work all the time and the chances of missing are higher. Loved your video and hope you'll play our future games! You guys will be the first to know if there's a fourth installment :)
If you've ever had the chance to play Paralyzis or Ripped/Apart, we now present you the third game to our Nightmare series: Pyrolyzis.
A direct sequel to Paralyzis, Pyrolyzis is a very short 3D horror game that starts you off in your room. You do a simple task and try to leave. For some reason, you're back where you started except something has changed. And every time you try to leave, things get weirder. Uncover the in-depth story and try out our game!
~ Link to the game ~
Thanks for playing our game! Loved your gameplay and your feedback and commentary at the end was interesting to listen to. The ladder physics for sure got us good as it's overall a confusing mechanic when you get down to coding. There are multiple ways to approach it and multiple ways to execute your approach. We're glad you enjoyed the experience :)
Thanks for playing our game! You were getting the hang of the game but the main objective is to keep the lights on. The battery on the phone does not actually depict the battery of your phone (strange we know). It is actually a representation of your life. We've made it clearer in the description of our game now for future players :)
Thanks for playing the game! We loved your playthrough and reactions :D There was a specific sound cue to letting you know how much you've progressed through the game. Also, there was a time to how much you had to survive and you could check by pressing F. We posted a recent update identifying when you've lost to make the game a bit less clunky, and a helper text to let you know what to do at the end in case players misinterpreted the game bugging out with a black screen
Thank you so much for playing our game and the thorough feedback! We appreciate every feedback from all our players since we carefully take them into consideration for our next games. I'm glad that you mentioned those specific disadvantages because in truth, we intentionally made it this way as our first time ever of using an invisible enemy to focus more on ambiance
The monochrome colour scheme is a nice touch to the game overall. The character design and animation were well done. The original art really fits the horror aspect of the game. The sounds also kept the atmosphere going throughout. Somehow this reminds me of the animation, Coraline. If there is one thing I'd like to suggest for future updates, it is that the ending should've had as much impact as the beginning since I was expecting an animation. However, I understand there could be time restraint since this was for a jam. Great job!
The monochrome colour scheme is a nice touch to the game overall. The character design and animation were well done. The original art really fits the horror aspect of the game. The sounds also kept the atmosphere going throughout. Somehow this reminds me of the animation, Coraline. If there is one thing I'd like to suggest for future updates, it is that the ending should've had as much impact as the beginning since I was expecting an animation. However, I understand there could be time restraint since this was for a jam. Great job!
Even as we developed the game, we were so scared ourselves. Stuff goes crazy when coding and the most unexpected things happen at random times :P We really appreciate you trying though and wanting to know the end!
Regarding the brightness setting, we thought about it over and over again of whether we want to remove the very aspect that makes the game terrifying. We do understand that being blind doesn't always mean it'll scare our audiences but since this particular theme was about lights going off, we couldn't resist. Also on this note, the darkness truly applies during the "peaceful" tutorial phase. After that, you do have a flashlight in handy that does light up your path a bit. In the future, we do plan on incorporating changeable settings like brightness so thank you for the feedback!