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jneen

18
Posts
5
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A member registered Sep 25, 2018 · View creator page →

Creator of

Recent community posts

let's goooo yeah the windmill is pretty op if you set it up right ;)

thanks for playing!

thanks so much for playin, that was a fun time

heck yeah thank you! the sfx are all my voice :3

thank you so much!

ain't nowhere in the game does it say that lmao let me have my fun

peak. office lady >>>>>

you can romance the rocket, if you try hard enough. #rocketlove

The spawns really can be punishing sometimes lmao. Thanks for the kind words :]

Dude I played Incredible Machine: Contraptions for hours and hours on end, that series is my childhood! Glad you enjoyed our game :]

We've seen a couple players assume they're softlocked because the game is still in "play" mode but nothing happens to be moving - we probably could have had a better visual indicator of that.

bro napping in a parade

thanks for watching! every puzzle playthrough is a little cursed in its own way i suppose lol

hey thanks :]

This is a cool level! Thanks for playing :3

This is a new one to me! Everyone seems to have a different unique solution to this puzzle, and it's been amazing to see. (including one person who did it without the rotation, if you want an extra challenge ;)

And thanks for the compliments on the music :]

Unfortunately we don't have an Apple Developer account (they cost money...), so Gatekeeper isn't going to like any binary we compile. Most indie games on here are going to be like that.

https://disable-gatekeeper.github.io/

In order to run unsigned software, you will need to disable Gatekeeper (sudo spctl --master-disable), and also remove the quarantine bit that MacOS sets whenever you download a file from the Internet: (xattr -dr com.apple.quarantine /path/to/MissPaint.app).

I wouldn't characterize this as the game having issues on MacOS, rather an issue of MacOS having an issue with indie devs.

There's so many things I would standardize on itch for if we had a nice scriptable music player

Really glad you had fun! Thanks for playing :]

Thanks so much! It changed soooo drastically during implementation, the original conception was to have painted backgrounds drillable by the pixel (like "Worms" if you've ever played that). Really focused on "show the player the next way to go" for the design :]