some weird dogs in there but i love them all equally!!!!!!!!!!!! so cute!
jocelyn
Creator of
Recent community posts
Hi Froge! I guess I should thank you for taking the time to write your thoughts out on the game. I really don't mind critique and I welcome it!
In terms of your review, the one thing that I was really disappointed in is the fact that you singled me and my fellow developers out and like... made some really weird assumptions about us? I know that the Internet provides a low barrier for engaging with others, but that doesn't necessarily mean that you should act as if you know them. I think if you sat down and talked with me, you would probably leave with the impression that I'm not a "mainstream shill" or a "normie". But whatever, you can think whatever you want about me--but please try to be a bit more respectful and leave those personal impressions out of a game review.
I want to ask you, as a developer, to not write game reviews by writing about the developer and how many problems you have with them. It makes your writing sound more like some kind of inflammatory gossip column than a legitimate review. I know you have a very unique voice and tone with what I've seen on Kratzen, and I don't want to take that away from you. Just keep the reviews about the games without bringing in your own projections of who the developers are. That's the only issue that I felt the need to comment on--I hope that you can understand where I'm coming from!
Hey Sean! Thank you so much for your valuable feedback!
Actually, the typing mechanic was originally borne out of conversations my partner Ivan and I had about Asian immigrants in America, so you're right on the money. Over time, the story changed to be about a mother living in Hong Kong because Ivan had been researching his HK grandmother/ancestors, but we kept the mechanic as it is. We're glad that the tangential themes of USA-Asian language barriers still resonate, but yes--I would love to explore different angles and takes on Asian immigration in the future. :)
Again, thank you for taking the time to write your comments out, this is all great to have!
Hey, thanks for your feedback! I totally understand--it was really difficult for us to balance that fine line between healthy and unhealthy frustration. For us, it was important to keep a degree of tediousness in order to support the game's story/themes, but maybe we could have included different modes of difficulty or something? That's something for me to think about in the future... Thank you!