Thank you so much! I appreciate you saying that - it really helps motivate me to keep writing.
I'm hoping the next update will expand both the story and the technical capabilities of the game - watch this space!
Hi - thanks so much for the feedback! That all resonates with me and is generally stuff I planned to work on - so that's very helpful as it tells me what to prioritise!
The most meaningful choices in the story are yet to come and a lot of what's already there is exposition - but I also feel the need to add more choice and consequence in this first part. If there was any point where you thought "I'd like to be able to make the story go here" or "the consequences to this choice should have been this" that would be super useful to hear.
I'm also planning to heavily rewrite the intro. It doesn't serve the tone of the story well enough yet. The tone of the book needs to be spookier and the player dialogue need a rethink. I have ideas!
I'll also check out The Life and Suffering of Sir Brante because there's nothing better than an example of things done well! 😉
This game is lovely. Short, bittersweet and surreal. Thank you for making it!
I did some across a display issue on mobile screens in landscape mode! Sometimes the modal dialog boxes would be too big to press the button, and you can't scroll them. Playing in desktop mode with portrait orientation works as a workaround. Example below:
Thank you so much! I'm trying to avoid walls of text and follow a rule of "the player character doesn't speak or act without you initiating it" so I'm glad that made a difference.
If there's anything that could make it better, please let me know - my gut says that the transition into picking one of the player characters could be smoother, for example.
Hi! I enjoyed this - a neat idea and some of your rhymes were hilariously out of left field.
I also wanted to let you know that something strange is going on with the stylesheet on mobile devices - all the text except the choices shows up as black on black and so not readable. (I played it in desktop mode as a workaround.)