Nicely done! Gameplay, visuals, and audio all come together well for the retro style! And… it’s fun!
joedaywalt
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Loving this so far! As a pixel artist, it’s been a fun way to build some 3D skills! One bug and one question:
The bug: On Windows, when I undo with Ctrl+Z, the selected color changes to whatever the first color in the palette is.
The question: Did you remove the shapes for chipped-up metal? I can’t seem to find them now. Going to try a fresh install.
Cheers!
Thank you! I’m glad you enjoyed exploring the game so thoroughly!
As for the hint, I’ll copy someone else’s trick I saw. Put the text below into the box on this page:
Gur fanpx vf cvr--V bayl zragvba vg orpnhfr vg urycf pbagrkghnyvmr gur bgure bowrpg va gur gjb qernz ohooyrf: zvyx. Ohg, lbh cebonoyl xabj gurer'f ab zvyx **va** gur ubhfr. ;)
I ended up taking a look at some of the older runtimes, but I couldn't even get the game to compile with them anymore. Claims a "permissions" error which per a search of the internet has more to do with licensing than anything else. My guess is that they're basically blocked in the newer IDE versions for incompatibility or blocked altogether to prevent piracy of olds version.
And yeah, CC has a weird legacy being "the game you use to get Deltarune to run on Linux." I don't mind; I hope folks try CC and maybe even enjoy it, though.
Thanks for all the info, and good luck getting more stuff running on your machine! Drop a line if you get any of my games going on it!
Bad news, I'm afraid. Looks like GameMaker Studio 2 now only puts out 64-bit executables on Linux. Based on what info I found, it's been that way for a while, i.e. I can't find a runtime in my Preferences that is older than the change from 32 to 64.
If you have any other info to help, I'll keep looking into it, but I don't know off-hand what next to try.
I was kinda pumped to know if it would work on the Clockwork, too. Sorry, bud.
Hey, thanks for reaching out. Sorry you ran into trouble with my game!
I must've made the VM I compiled on with a 64-bit OS. I'll see about a 32-bit VM build this weekend and try to get a patch up for it. I'm going to want to do this for my other games anyway.
I'll reply again here when I've uploaded it--or died trying.
Cheers!
In setting up live rooms, I found that the built-in `room` variable points (accurately) at `rmBlank`, which is my configured blank room. That makes total sense, given the implementation, but is there any way I can distinguish the "real" room? Even the name is fine.
I figured I'd ask before I made a system to track it myself. Probably would just set a global in the room creation code or something.
Thanks for any help you can offer!
Got a softlock in Inventor-6. Fighting the Alchemist, who went bear. She rolled three fours: used one on the open maul, then unshocked the other maul, then got stuck here. Bear continues to animate in her idle pose.
Workaround is currently to close the game and rejoin the episode, which starts right before the fight.
https://epiblitikos.itch.io/everwound
Hi all, I'm Joe, and I've just published a prototype for a game that I'm excited about, but I want your feedback on. It's called The Second Age of EverWound, and you can find it at the link above. It's a downloadable game for Windows, Mac, and Linux, where you use the environment itself to orient yourself and navigate the world.
As noted on the project page, basically the prototype is a small segment of what I have planned for the final game. I'm mostly concerned whether the whole navigation thing lands as a fun and engaging mechanic, but will be glad to hear any other thoughts on the game.
Thanks in advance!