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joedaywalt

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A member registered May 27, 2017 · View creator page →

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Thanks for playing! I’m glad you thought so!

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I’m glad you enjoyed it! Thanks for playing!

And yes, that’s a fair way to frame the way drops work in bubble shooters. Generally, the tension is filling the space vs. maximizing the combo. Getting drops is the optimal way to play for high score in the genre members I’ve played.

In Puzzle Bobble, there’s also a time pressure where the ceiling drops one row every certain number of shots, diminishing the space, increasing the tension. I ended up omitting it here, primarily to distinguish it from Puzzle Bobble and to let players more freely learn the aiming. I also nerfed the scoring for drops, because I wanted to emphasize the combos from “popping” on consecutive shots.

All that said, I do think one of the first revisions I would make to this game is to make the game over feel like a real threat. Maybe smaller arrangements, too.

Thanks for playing! I’m glad you had fun. I kicked around (heh) some ideas about power management–was just out of time scope for the jam.

I’m glad you both had fun!

Loved it! Ton of neat surprises and twists on the reference game–nice work!

I like the concept here. Would be a hilarious arcade cabinet game.

Great twist on the reference game! Def bent my brain a few times remembering which arrow would go which way.

Nice work! This was fun–I kept losing track of the time watching my matches hit!

I wish I was better at vim–this is dope!

Nicely done! Gameplay, visuals, and audio all come together well for the retro style! And… it’s fun!

Ah, you know, I think I wasn’t remembering how to get the effect of chips and dings; rewatched some of the videos and got it now. Thanks!

Loving this so far! As a pixel artist, it’s been a fun way to build some 3D skills! One bug and one question:

The bug: On Windows, when I undo with Ctrl+Z, the selected color changes to whatever the first color in the palette is.

The question: Did you remove the shapes for chipped-up metal? I can’t seem to find them now. Going to try a fresh install.

Cheers!

If you want a hint: think about what the character is dreaming about and where that might be found.

Thank you! I’m glad you enjoyed exploring the game so thoroughly!

As for the hint, I’ll copy someone else’s trick I saw. Put the text below into the box on this page:

Gur fanpx vf cvr--V bayl zragvba vg orpnhfr vg urycf pbagrkghnyvmr gur bgure bowrpg va gur gjb qernz ohooyrf: zvyx. Ohg, lbh cebonoyl xabj gurer'f ab zvyx **va** gur ubhfr. ;)

Thanks! I’m glad you enjoyed it.

Haha, sure thing. Was fun!

Fantastic! Lots of fun, and faithful to the retro style.

Good concept and a nice use of a monochome palette. Game crashes when you get to the end?

Moving to next room after the last room.

Kind of fits with the health indicator, haha.

I like the idea here. I couldn’t figure out if there were different levels of rest you could get, but it was cozy either way.

Thanks! I’m glad you enjoyed it.

Thanks! I’m glad you liked it.

I don’t know why, but that’s just how the little dude sounded in my head when I recorded it.

Thanks! I’m glad you enjoyed it.

Thanks! I’m glad you enjoyed it.

Thanks!

Thank you! I’m glad you enjoyed it.

Congrats on pie! And thanks!

Thank you!

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Thank you! I’m glad you enjoyed it.

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No worries! It's easy to miss since it's not noted in game (until it happens, anyway).

Very fun to play! I definitely dashed across like 16 lanes of traffic to break the hundred.

Nice work!

This is a nice combo of two classic archetypes! Great all around, but one of the little things that really stood out was the dissipation on the laser--makes the weapon seem very weighty and powerful.

Thanks! I'm glad you had fun!

Thanks for the feedback! As for control, I went for the original feel of Asteroid, which definitely let you go into the seemingly endless space sprawl with the physics it employed. I'm glad you enjoyed it! Cheers!

Thanks! As Jordan noted, running out of fuel gives you a game over.

The idea of a snail throwing it's shell is pretty cool! And I definitely had fun bouncing off the walls. Was there a specific game you were twisting here?

You definitely encapsulated the DOS-what-am-I-doing experience! I had fun poking around and never quite understanding what THE EVENT was. Nice job!

I had fun setting up screen wrap kills. If you can figure out a threat for the ship to pose, like working shooting into the AI I think this could be really good! Nice job!

Nice job! This was very fun to play, and definitely worth expanding on! The mouse controls were the only thing I felt like I struggled with that wasn't the ridiculous number of ghosts chasing me.

I think this would be pretty fun if you finish the fail state/gameplay loop. I also didn't find the rebuild mechanic until I let them wreck the castle. Good potential here since you can probably get depth from manipulating the BOIDS thing.