Thanks for playing! I’m glad you thought so!
joedaywalt
Creator of
Recent community posts
I’m glad you enjoyed it! Thanks for playing!
And yes, that’s a fair way to frame the way drops work in bubble shooters. Generally, the tension is filling the space vs. maximizing the combo. Getting drops is the optimal way to play for high score in the genre members I’ve played.
In Puzzle Bobble, there’s also a time pressure where the ceiling drops one row every certain number of shots, diminishing the space, increasing the tension. I ended up omitting it here, primarily to distinguish it from Puzzle Bobble and to let players more freely learn the aiming. I also nerfed the scoring for drops, because I wanted to emphasize the combos from “popping” on consecutive shots.
All that said, I do think one of the first revisions I would make to this game is to make the game over feel like a real threat. Maybe smaller arrangements, too.
Loving this so far! As a pixel artist, it’s been a fun way to build some 3D skills! One bug and one question:
The bug: On Windows, when I undo with Ctrl+Z, the selected color changes to whatever the first color in the palette is.
The question: Did you remove the shapes for chipped-up metal? I can’t seem to find them now. Going to try a fresh install.
Cheers!
Thank you! I’m glad you enjoyed exploring the game so thoroughly!
As for the hint, I’ll copy someone else’s trick I saw. Put the text below into the box on this page:
Gur fanpx vf cvr--V bayl zragvba vg orpnhfr vg urycf pbagrkghnyvmr gur bgure bowrpg va gur gjb qernz ohooyrf: zvyx. Ohg, lbh cebonoyl xabj gurer'f ab zvyx **va** gur ubhfr. ;)