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Joel J Games

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A member registered Feb 22, 2021 · View creator page →

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I believe so yeah but it'll be after the physical release and I'm afraid I don't know exactly when!

Amazing graphics with lots of character and runs great on a DMG!

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I've worked out the problem, it's rolling into a specific slopes/diagonals, I'll roll out a fix soon. Thanks for finding, I'd not rolled into those slopes in this version!

That's great, I've added that to the list to investigate, thanks again!

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Thank you! ❤️

I can confirm that The Vault and Irradiated zone require knowledge and off world technology to access (so would fall outside of the demo and be a full game thing).

Congratulations on not being a monster and doing the right thing! Yes your interaction in the Warrens changes won't go quite the same way if you're a Radt murderer!

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Thank you! and thanks a lot for this feedback, those definitely need fixing. I've spotted the issues with the broken ship and blocked the walls off properly (it'll be in the next build) and made a note now on the other isometric scenes to review the collisions.

In terms of the platforming clipping issues, I don't suppose you remember the parts it was on, was it the areas you need to roll through or somewhere else?

Ah right, didn't realise which project I was in! I'm pretty sure that BitmapSoft have the old version (digital) on their site still – https://www.bitmapsoft.co.uk/product/tales-of-monsterland/

Hey, yeah there should be a digital version out too (likely at the same time or a bit after the physical release) that'll run nicely on the Pocket

I was wondering if anyone would get that reference! What a film, I loved it as a kid and rewatched it recently, so dark in places, electric shock treatment on kids, a sort of post apocalyptic Oz? Wheelers scared me big time. The film really holds up!

Glad you enjoyed it and thanks for the feedback, I'm back on it working on the full version and also general improvements to responsiveness and mechanics I'm hoping to roll out soon(ish).

Merci beaucoup pour ton commentaire, je suis content que la démo te plaise.

(Aussi, je suis heureux de pratiquer mon français!)

Hey, there should be details of a digital release coming at some point too (although it won't be before the physical release is ready)

Awesome, I hope you enjoy it if you do pick up a copy!

Thank you!

My understanding is, initial focus is on the preorders/getting the physical release sorted but there will be a digital version down the line (although I don't have any info on the timelines for that at the moment).

Not a problem, good look with the development when you do! A great resource if you don't already know it is – http://gbstudiocentral.com

Yes! I can't believe it's out already, it'll be so much better having everything in one place, in the project

My post should have come with a trigger warning!

Funnily enough I was thinking of your project and wondering how you got on, since it's open world, huge and you can go back to the areas, that seems to be the big problem. Even now I'm thinking about all the triggers that I have that need to trigger just once and I'll have to convert to flags at some point, it must have been a nightmare for such a big project, I'm glad you got through it!

Some in game labels to flags would be a nice addition to make things easier.

I'll be interested to watch the video and hopefully that and this post can stop a few people who might do the same thing as we did otherwise!

Thank you!

Thanks!

Thanks Max! (and for the great feedback that helped me with the original)

Thanks!

Good to know, thanks!

Thank you!

A quick question, you mentioned slopes being expensive, is this just in scenes they are in, while you're using them, or does it affect the whole project regardless of if the scene has slopes in

Hey thank you so much! I've put a lot into this game and have lots more planned for it, it's quite a long demo so knowing someone has got to the point where it really opens up and is ready to explore the new planets is super motivating, thanks and excited for you to explore the rest!

Gameboy save games don't really work properly when played in the browser unfortunately, as I think the browser clears the save file, downloading the ROM is the safest bet as an emulator will keep the save

A jumping kick to it should do the trick!

Thanks! I'll give a better update soon but while the engine is around 90% complete, there's still quite a lot of content left to create before a full release, so I'm going to tentatively say late 2025 depending on how smoothy the rest of the development goes.

Enjoyed the POC, great angle. Also hoping I get to meet Doggo again?

Awesome, looking forward to checking your game out!

Thank you! Love the handhelds channel and the Fall from Space video was excellent, thanks for taking the time to check it out

Thank you :)

Thank you! It should get a cartridge release (once I get it finished!).

Yep that's fixed it for me, tutorial working 🤘

I'll give another try in the next update then!

Side loaded via the Playdate website, on moving down and clicking the tutorial button at the very start it crashed and reset the Playdate, loaded it back up, placed the Pong Unit and Game of Life (very cool btw) and that seemed fine, though I'd check out the tutorial and got to the same button and tried again, got another crash and this message if it helps –

I updated to the latest version shortly before side loading.


Thank you!

Thank you! Comments like this go a long way to helping keep me motivated, so I'm set on getting it finished!

It is! I'm working on building out the locations in the solar system, thanks for the interest!

Amazing pixel art