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Johnny_Bandit

16
Posts
2
Topics
A member registered Jul 17, 2017

Recent community posts

But if you want to keep the "Teach by watching aspect", you could have it so each bot has the specific action or sensor locked until he sees you do it, then you can select it in the menus all you want

feed your straw to your cows

Or if also, if storage is X% full, so i can start everything up again at like half or a quarter or w/e

Nothing yet

its a "Folk", a person, you feed them cereal to keep them happy

Water will bug out your character atm, use the bucket on anything but water, i.e. cows ( i even remember reading you can even get water from a stick lol)

tldr;

wood router

Upon game load, my Clay furnaces are purple, until mouseover, then they are fine

:D

I think I've experienced a similar problem, have you tried saving and restarting the game?

Suggestion: Wait and If condidtionals for the bot logic, so you could do something along the lines of, if items under x amount, and also wait x time, before restarting loop, or wait x before looking for item on ground (since ive had it where my bots will grab an item from elsewhere cause they are looking for the item thats about to come out of the bench, and then it gets confused)

Cows, I would say milk them, but since its water, "water" them? lol

(1 edit)

Upon quit and reload however seems this bug has disappeared....

However, upon editing another basic bot with a repeat command, it doesn't seem to understand what "empty" or "full" is untill reload yet again

drag the repeat into the actions list, then drag whatever actions u want repeated between the double bars
(1 edit)

I have a crude workerbot and a basic workerbot set with the same brain setup

Forever[ Repeat till Hands full[ Find Tree seed, move to seed, pickup seed], Move to Seedling Tray, Repeat till Hand Empty [ Add to Seedling Tray]]

This ends up with the crude bot picking up a full stack and depositing it, but the basic bot will grab one, go deposit it, and get stuck, the red arrow flickering between move to seedling tray, and add to tray, although i dont think thats the full story, as if i add a move order to the beginning ( Forever[ Move to x,y, repeat till hands full[... ) the red arrow will flicker between pickup seed, move to seedling tray, and add to seedling tray, but will never re-execute the move to x,y order