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JohnnyC

23
Posts
A member registered Feb 27, 2020 · View creator page →

Creator of

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Didn't expect the jumpscare ending. I don't know how to describe this game to be honest. This is probably the most disorienting game I played (and I mean this as a legitimate praise). 

From the tank controls to the brainwashing ambient music to the cardboard cutout and the ever increasing twisting maze of a restaurant. This feels like something I would find on saint's channel ( https://www.youtube.com/user/Saintttimmy ) . I used to play tons of games like these back in the flash days and you would send them to friends to confuse the hell out of them.

Gonna be honest. I spent 3 minutes thinking it was a survival game dodging bikers without realizing I can scroll the map down. Cannonballs can get really hard to survive, feels like it borders close to impossible. Honestly just keep my guys separated and hope they don'e die.

Music is catchy,.

Eddie's walk animation is adorable. I know she's not fully implemented but rude of Fisk to steal my gum. Interesting prototype can't wait to play a more complete version of the game.

Yeah there appears to be a major issue with cleaning up  the gamestate after you die. Your minions and enemies stay spawned when you respawn. Otherwise it's pretty fun but because of the aformentioned bug I have to restart the whole game each attempt so I didn't give it too many tries to win to be honest.


I really enjoyed physically seeing my army of minions and cultist running around me. Though damn these cops are strong.

A nice homage to half-life/portal. A lot of implosion in the voice audio and different volumes which made it a bit jarring. Otherwise the actual lines were definitely great in terms of pacing and how the character sounded. 

Wish there were more audio lines because the level transition are very long and I didn't realize until now because portal always had the witty dialogue to break up the monotony of waiting. The floating blue boxes is a cool idea. Aside from seeing what half-life mode does to your model I'm not sure if it actually changed the gameplay in anyway since I didn't replay the game a second time.

Bizarre choice to compress it twice. Once with .tar and once with .xz. I tried running both the windows and linux version and it looks for both I can't move left. Okay while playing the game I stumbled on that Q is mapped to left. Not sure if it's keymap issue on my end or a typo in underlying input mapper.

Anyways the game is really fun, the gravity switching is fluid and I like that each section seems like an extension of the area rather than being a transition from one puzzle to the next. Having optional routes helps this too. I do feel like that even if I solve the puzzle the room should reset if I die before leaving. Some puzzles I felt like I was cheating that I can just die to progress faster.

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Not entirely sure how the scoring system works entirely and how to get more points. I played two different ways and beat it the second time with no deaths but I got the same score. That said I'm sure I'll figure it out after a few tries.

Really fun game, incredibly polished for a gamejam game. It's super satisfying to smash down from the highest point. The music is also an absolute banger.

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Very good message and very well executed. Especially the beginning with the press Z to jump. Only notable thing is the text sound is a bit loud.

love2d <3. 

This is both super nostalgic and super meta. I loved everything about this, even if the voting section with all the notification ping gave me discord nightmare flashback.

It's cool how much of it was interactable from creating a discord profile, submitting games, clicking icons on the desktop and closing/minimizing windows. Even the credits being in discord is genius. Def 5/5.

I've been wanting to play this as soon as I got the notification that this game was submitted like 1 day into the game jam. I'm in awe of your development speed.

I'm not a fan of the UI elements just staying on screen. It really feels like Zero gravity and the logo should fade out a few seconds into the game so it was jarring to be there. Otherwise it's a fun runner. No screenshot of high scores as I'm actually quite bad at runners and not a big fan of them, didn't get past stage 2.

Really needs more horizontal speed. As it stands it's very slow so it's more of a test of patience. I also recommend making it that if you touch the floor you lose like in flappy bird otherwise people won't bother to flap til an obstacle is coming.

Like the concept as I'm always a fan of arcade style games like this. Really hard to gauge the hitbox making it difficult to make any progress. It also appears to randomly hit you really early on.

Very addicting game. I spent a long while trying to get 5.50 but never got it.

https://i.imgur.com/mHG03At.png - 5.60

Very addicting game. I spent a long while trying to get 5.50 but never got it.

https://i.imgur.com/mHG03At.png - 5.60

"Level 2 coming soon" 
Aww 

So far this is my favorite game I played so far. There's something really satisfying about whipping around from obstacle to obstacle.

Really fun game, very arcade feel. Feel like it shouldn't be so easy to avoid enemies in the level before the boss not sure if intentional or not. Not an issue with the game but I accidentally right clicked outside of the game window and left clicked on reload page lol. Game was fun enough that made me want to get back up to the boss to beat him. Got really good at flying around at top speed.

I'm a sucker for marble games no matter how it is. Wish it was a bit longer.

Not entirely sure what to make of this game. Definitely spooked me as soon as I launched the game but then I wasn't sure what to do. I played around with getting them to hit eachother, to bump into them, to make them fall off the edge, to make me fall off the edge. Aside from initial jump scare there doesn't seem to be anything else. Good jump scare though.

Very gorgeous I love the visual and audio aesthetic of the game. The constant pull made movement interesting but the game kinda falls flat 2-3 energy in once you overcome the initial hump of the movement. The blackhole quickly loses their fear factor when you realize how difficult it actually is to fall in one and as long as you're not going full speed you will be fine. Maybe the gravitational pull of the blackholes could become more aggressive or the game spawns more blackholes. Otherwise it was enjoyable.

Didn't expect a 3d game. It took me a couple tries to figure out the gameplay loop as I wasn't sure what exactly I was supposed to do but once I figured out it was really fun juggling recharging the orb, checking on the shield, and checking on the generator

Thank you for the warm review. I'm gonna spruce up the page now that I have more free time and check out everyone's game.

I was not aware that it requires a .pck file. First time building a project in Godot. Reuploading now