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JohnnyEnzyme

3
Posts
1
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A member registered Jun 29, 2023

Recent community posts

Zoiks, this is a great game, but murderously hard.  Or one might say that you need to be extremely lucky in the random placement of things, then make exactly the right moves.  Not that there's anything wrong with needing to play a game many times over many hours to win, but this one felt like being under siege in "Starship Troopers," i.e. not a pleasant feeling.  I have three possible suggestions for that, following:

1) Create a bias for the slimelets to be placed closer to the mother, and a bias for most enemies to be placed on the edges.  This would need to be reconciled with being able to dismantle enemy bombs, but at least it would cut down on the frustration of units scattered all over, not able to merge, etc.

2) Create ~3 levels of difficulty, and call the current one either "normal" or "hard."

3) Maybe better yet, create a sandbox mode such that the player can specify a slime energy cap, rate of energy building, and rate of enemy spawning.  This way the player wouldn't be able to say they won on normal mode, but they could gradually find the right difficulty levels for themselves, then see if they could top their achievements.  It would add motivation and cut down on frustration, I would hope.  Cheers!

Darnit.  This looks pretty cool, but the "fullscreen" button doesn't do anything for me except center the little window.  Unfortunately, my eyesight is not the best, and it's really hard to see.

Maybe not perfect, but you can play it via the SWF, above.  On desktop, you can use Adobe's last standalone Flash player (v32) to run it, available at the Internet Archive.  On mobile, there should be various apps to run SWF's.  If you have trouble surviving the game itself, there's a guide here:

https://www.reddit.com/r/JohnnyEnzyme/comments/r7wz0x/notes_on_asterius_a_lovely...