I am thoroughly impressed with this game! Awesome level design and really cool concept. Like seriously y'all, great job! Definitely wouldn't be opposed to collaborating some time in the future ;)
Johno_Gel
Creator of
Recent community posts
I finally got the music and sound functionality working how I would like it. I have my animations mostly complete and the end game prizes as well. I need to get the gameplay more finely tuned in. I also still need to write the music. I jotted down a little chord progression that I thought sounded cool. Hopefully it actually does sound cool!
So I finally got all of the arrays to balance out properly. It took much longer than anticipated to fix that. I also was able to get the boundary circles to react to the positions of the astro bros. If there is nothing in the goldilocks zone, then it will be red. If something is there, it will be blue. Pretty neat stuff!
So current idea for the game as far as the concept is to collect all other astro bros and put them into orbit around the star's goldilocks zone. You should be able to attach to other Astro Bros and then release them once you feel their orbit is safe. There will be a timer and you have to get them all into orbit before the timer runs out and they die...
Multiple levels should be a thing hopefully
So the part I thought would be rather easy ended up being a little more challenging than expected. I wanted to get my textures to rotate with the Box2D bodies, but it was a no go for a while. Then I discovered the great libgdx-utils-box2d extension! Gosh it works like a charm. The images are certainly temporary, don't worry. The art isn't my main focus at this point. I am working by myself after all.
libGDX GAME JAM WOOO!
Theme is "Life in Space"
My idea is pretty much set in stone. The title? Astro Bros!
You're an AstroBro and you've lost your other bros. Use Gravity to get them back? Don't stray far from the suns though, because you might die!
We'll see if the game resembles this idea at all at the end. I am working by myself after all.
Track my progress if you'd like at my
Github Repo
Starting a couple days late, but I've got some interfaces going and my GameManager class is looking pretty empty...