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JokerDDZZ

31
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24
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A member registered Sep 03, 2018 · View creator page →

Creator of

Recent community posts

Really cool game. My only issue was not being able to zoom out more when I was building my virus. There is not enough space to build bigger sequences. I also don't like SFX when we are being hit xd Everything else feels and plays awsome. Great job!

- I like the cute theme of bunnies

- I like the idea of short missions for let's say tower defense game

- The overall experience feels very cozy

- there is no description for campfire

- I would add confirmation for launching rocket, I accidently launch rocket in first mission only with one bunny. I think it's really important and rare decision to make so confirmation would be cool.

- I would really appreciate pause button under spacebar for example

- I would make shoot towers faster with less damage to make it look cooler

- I would make upgrades of building more visible

- there is some problems on UI scaling on 1920x1080 resolution

- UI feels like created for mobile devices in mind. I would make UI smaller on PC

- feels like default speed of the game is too slow, I know you can speed up the game but I would increase speed of gathering resources to make game feel more dynamic

Released a new version of demo for Cats vs Cthulhu:

https://jokerddzz.itch.io/cats-vs-cthulhu/devlog/832015/150-desert-arena-and-hig...

Feedback is really appreciated!

New arena and highscores to beat, Update 1.5.0 is now available:

https://jokerddzz.itch.io/cats-vs-cthulhu/devlog/832015/150-desert-arena-and-hig...

The final release is NOT the end of the journey! Update 1.1.0 is now available, bringing two new cats: https://jokerddzz.itch.io/cats-vs-cthulhu/devlog/815219/110-new-cats-items-and-f...


I just released version 1.0.0(Full release) of Cats vs Cthulhu:

20% discount: https://jokerddzz.itch.io/cats-vs-cthulhu 

New video devlog V0.2.0 - V0.6.0

Here is the link, enjoy!

The animation and music in this game are just beyond... The opening sequence of singing gave me goosebumps. Attack animations are so smooth... I love everything about this demo and can't wait to see full version. Good luck!

Thank you very much for your valuable feedback and rating. I will consider making waves longer :D

I recently released version 0.6.0 of my game Cats vs Cthulhu. It's game similar to Brotato with some interesting twists: a very different visual style, ability to eat weapons, very diffrent movement technique. 3 cats and most of the items are available in demo version.  I'd love to hear what you think about the graphic style, the way you move and the possibilities of building your cat.

Link to Itch.io pagehttps://jokerddzz.itch.io/cats-vs-cthulhu

One run playtime: ~15 mins

Developer log: https://itch.io/t/4084027/cats-vs-cthulhu-brotato-but-cute-with-item-eating-and-...


For now, I'm skipping the progress of more content (items, cats, etc.) I will be updating this post to at least version 1.0.0. Stay tuned and you can try it all here:

https://jokerddzz.itch.io/cats-vs-cthulhu

And I almost forgot that version 0.2.0 didn't have the Rainbow power ability:


Better victory screen

- version 0.2.0:


- version 0.6.0:


New item representation

- version 0.2.0:


- version 0.6.0:


New VFX effects for highter tier items

- version 0.2.0:


- version 0.6.0:



Attribute window:

- version 0.2.0


- version 0.6.0 (new attributes: Rainbow power, Appetite) and icons added for every attribute


Now let's focus on the progress from the first available version 0.2.0 to the current version 0.6.0

5. with diffrent attributes than Brotato

So this is list of attributes for cats:

Most of them are self-explanatory. I would like to focus on Paw force and Mass.

The more paw strength you have, the faster you can move your cat. The more mass your cat has, the more force you need to move it. This relationship is represented by speedmeter.



Sometimes you have too much weight and you can't move your cat at all. In the next shopping session, your next task is to buy items that will help you move your cat faster. Sometimes your cat is so fast that you can't control it 🚄 Gain mass so that it is easier to control. This creates an interesting dynamic.

4. with diffrent weapon system than Brotato

(Yes, I can add more images here. Let's gooooooo 🤩)

So how my weapon system works? Most cats have 6 weapon slots. When you buy a new weapon, you move all equipped weapons to the right. 

If all weapon slots are used, you consume the first weapon from the right. Each type of weapon has different effects when you consume them.

I have 3 different rarities of weapons and clothes. Sometimes you don't want to sacrifice a good weapon just for the base stats (by eating it). If you don't, you can sell the item in between to free up space for another weapon and equip it without having to destroy a good item.



This increases the number of strategies available.

Hey, that's my first Devlog so I hope I don't bore you to death 😅

Let's start with the goals of the project:

1. create game inspired by Brotato🥔

2. with diffrent visual style than Brotato

3 .with diffrent movement than Brotato

4 .with diffrent weapon system than Brotato

5. with diffrent attributes than Brotato

Let's start from the first point.

1. create game inspired by Brotato🥔

- the first thing I "borrowed" from Brotato was arena, simple square where player can move around and enemies spawn


- enemies spawn in waves. For now arena has 13 waves and every wave differ in the frequency of spawning enemies and their type


- the waves are divided into sections where you buy weapons/clothes

2. with diffrent visual style than Brotato

As you can see, I opted for a completely different visual style than Brotato. I chose pixel art with 64x64 sprites, cute aesthetic focused on cats and sweets.  All of this accomplished by Mulfok32 color palette.

3. with diffrent movement than Brotato

In my game, you only move with the mouse and the left mouse button. From my game description: "Move the cat with the paw by clicking next to it. The further away you click from your cat, the harder you push."


This makes the movement less precise, but I've added mechanics that can negate this feature. (More on that later)

(I've probably used up some limit and I can't add more images in this one post.😅 I'll try to add more in another)

Thank you for feedback. I will increase the font size next patch.

Thank you very much! This is a great gameplay with commentary. I'm very glad you enjoyed the game. Good luck growing your channel.

I replied to your message on Steam.

The entire looping system will be further changed to make it more satisfying. I hope you will enjoy the final version.

Thank you very much for your feedback.

1. I want to add a progression system that slowly increases the difficulty to make sure more players can enjoy the game. If that's not enough, I'll have to add something similar to your answer to this problem (difficulty slider).

2. I totally agree. Blood doesn't make much sense in the end game. I have some ideas on how to fix this, but they're not ready yet ;)

3. You don't even know how much these words mean to me. You are the first stranger who said something nice about my project. Thank you very much.


Have a great day/night :)

Thank you, I'm glad you beat the game so quickly. Do you have any suggestions about the gameplay ?

This game is super cool. Well done !

Hello, I checked your game and right now it's full of bugs. Please, test it little bit more. I hope the final product will be great.

For 3 hours game is great

Thank you very much

Very cool game. Congratulation ! I have one question. On which engine game was created ? 


(1 edit)

The game looks pretty cool. I really like the artstyle and music :).  Unfortunately I had two problems with this demo. Collision  next to first doors is too big. I just cant fit into the hallway.  The second thing is in my opinion the enemies are just too fast. If they run you have not time for reaction.