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JonahSagers

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A member registered Jun 02, 2022 · View creator page →

Creator of

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Right.  That makes sense.  I had the enemies be really careful with going near walls so that they wouldn't bump against them, but I should probably make it a bit (a lot) more precise

THANK YOU THANK YOU THANK YOU

This is so much more productive than the feedback I get anywhere else.  I'm taking notes about DAW.  Of the three you recommended, which one is the best for beginners?

One other thing: enemy spawns

To avoid redoing the spawning math, what if I just moved the enemy away from the player if it spawns too close?  Like first check the position relative to the player, and if it's too close then move a random amount of steps away, pointed towards the origin so that it doesn't just move outside of the arena.

if(Vector2.Distance(spawnPos,playerPos) < safeDistance)
{
    transform.position = Vector2.MoveTowards(transform.position, new Vector2(0,0), Random.Range(5,10);
}

I know the processing power required to do a spawn is so incredibly small that the probability of it actually affecting performance by repeatedly failing checks is one in a million, but I'm just thinking generally for larger games and heavier processes here.

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Ha!  

The art is a modern, but abstract take on the amount of redbull it took to crunch through the more challenging concepts and my expression about the current state of western society

*cough*

Yeah I had never opened up an art editor other than photoshop until about a week ago.  I've got no clue what I'm doing

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Thanks!  I originally put in the explosion to cover for the fact that I have no transition for the sigil resetting, but I can see how it breaks up the gameplay a bit.  What if it was just a simple screen flash?  Would that be better?

EDIT: Mind sharing the pathfinding bugs?  I want to keep working on this game, and I think this is my best place to get reports

Thanks!

Your game looks awesome too, congrats on squeezing out every last minute of work time haha.

I wish I had the guts to submit four minutes before the deadline.

First game jam!

I entered solo, and even with a lot of long nights I couldn't work out all the kinks.  I'm really looking for feedback that would be applicable outside of just this jam, but any notes are much appreciated.

Noted!  I think I kind of had a skewed perspective when making it.  Testing it myself made everything seem simple, I'll be sure to get more opinions next time before releasing.

Good luck with your project as well.

Thanks!  I've never been much of the artistic type, so it was already painful to make the sprites.

Next time I hope to enter with some more musically inclined friends.  Glad you liked the gameplay though.

Hi nick!

Unfortunately, this code is protected by a MEME license, which means that the intellectual property is owned by a hive mind of unpaid interns.  As such, our workplace environment was not up to BRUH standards and we were denied our certification.