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jon

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A member registered Jun 15, 2023 · View creator page →

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it’s definitely not the more straightforward interpretation of the theme.

We took “built to scale” more explicitly as “prepared to climb” with the scale of the world being a centrepiece.

The original plan actually did involve more literal building, but unfortunately that got cut due to time running short.

Thank you for the feedback! I’m glad you enjoyed the feel of it.

Super cute. Super polished. I will keep playing after I've posted this.

108 😎

Crazy polished for a jam game. Very cute, very thoughtful.

If you were to continue you this could you please look at the controls. They made sense but never felt natural. I have no idea how to improve them though.

Thank you! I'm glad the goofiness landed!

Sounds like you are built to scale the scaly serpent of immense scale with your scaly butt riding another large scale.

Hearing https://nobones.itch.io/ record those sounds was one of the highlights of making this. I ruined a few by laughing in the background 😅

Hey! Really sorry it didn't run well. We kinda expected this unfortunately given it's a 3D and built in a game jam time frame.

If we do continue it, we'll definitely sort out the performance. Thank you for the feedback!

I usually steer clear of puzzle platformers but I really like the idea of this one.

The biggest problem I found was that controls were a but tricky to navigate, I found I could change the scale fast enough to not gain any speed, perhaps lerping it or just adding a max speed for the scale change.

The menu initially confused me but once in game everything was obvious. The mechanics were all easy to understand and introducing them one at a time felt friendly.

I like how you made humans the bad guys. 

I didn't like the water mechanic though. Simply having enemies come and steal your size I think is enough. Maybe to balance it you could move even slower or attract (or scare off) enemies when you're large.

Could be quite a cool arcadey game.