I was really impressed with how well this mechanic was iterated on to make increasingly complex levels. It all felt very well executed. The names were a nice touch!
Jon Kitzrow
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Thank you for the input! I definitely agree with you; the fact that you have to look away to watch the bullet isn't great when you have to reorient yourself to aim again, hoping you haven't moved too much. I considered a minimap but had to scrap it due to time constraints. I would love to explore that idea more if I continue development.
The speed felt a bit slow to me as well. It was originally difficult to track the bullet before I added a trail, so I slowed it down to make it easier to follow, but it didn't translate well into the final product once the trail was added. Definitely something to fine-tune in the future.
I'll give your game a shot (no pun intended). Thanks again for the feeback. :)