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jonnynolegs

8
Posts
35
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A member registered Oct 20, 2020

Recent community posts

Thanks for the response.

I completely missed the adjacency bonus :p

Back to progressing now and really enjoying it so far

<3

I like the idea.

I'm at the point of trying to unlock the 3rd builing in the second tier and I assume you're supposed to quickly switch out buildings to get enough wood, but the timeline just moves way too fast for me to do it

I think this is a great idea, and with some more content and polish could end up being a great game.


That said there's a couple of glitches I'd like to report. Firstly, the quests and recipes menu on the side just stopped working at some point, I could still scroll up and down but I couldn't swap between menus or dismiss it.

Second, you can process the same ingredient multiple times by putting it in a different tool while it's being processed. For instance, I put the chef and tomato on a cutting board, before it's finished move the tomato onto the bowl, when the chef finishes you have chopped tomatoes and the original tomato stays in the bowl

They spawn when the fight starts, right when both armies start moving

BREAD TIME

managed to get 57, I only lost because sometimes both knees could show up in one leg and it messed with the hitbox for the bone fragments.

Fun game, I think you did a great job

Seems like a great base to expand on, it's already very fun as is.

A way to see what each units stats and abilities are before you pick them and without having to worry about time would be great, so you don't have to play a run with each unit to really know how they work.

An active pause could be interesting too, to let you plan out combos or time abilities more easily.

Great prototype overall

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Great game and a very unique concept.

Was the alien language influenced by Celtic languages at all? It looked fairly similar to Irish to me