Gameplay video
Joonas_Muhonen
Creator of
Recent community posts
Thanks for your feedback and sharing your pattern of thought! The game comes to that, but there is more to it if you figure out what to do after that. My game is a bit vague in terms of telling the player what to do, so i understand it's easy to follow the path i intended. Spoiler: after the flower you should head back a little bit as the gate is now open between the two big rocks. I went to test your game as well, nice job with that, i wrote longer comment on your page about that.
I enjoyed your game. When i saw the preview image i grabbed my controller, but it didn't work for this sadly. These kind of games are so much more fluid when played with a controller. The character felt to move on towards running direction for unintentionally long especially when one would want to quickly turn around and jump to other direction. It happened me about 5 times that i fell from these situations to the ground below or to death. I made it to level 8 which was pretty frustrating because of high camera and uncontrollable trambolins. I loved the enemy coins and fooling them to follow where it's easy for me to dodge them, good idea on those. Thanks for the small game you made!
I really enjoyed your game and it got me to stand on my toes and grateful i have lights on in my room currently :D I got 2/4 but couldn't figure out the rest. Some tension could be added by having only 2 shots for the gun and then player would have to respawn it. The text guidance was really good, though i didn't figure out what to do with claws and hallway. Nice little game with good tension and wise design choices to keep graphical assets in minimum.