L + Ratio
Jorb
Recent community posts
Very difficult. There seems to be no real rhyme or reason to the combos. Even though you can practice on day 0 with 3 ingredients, even writing those down isn't much help because day 1 adds 3 more ingredients which exponentially increases the combinations, and you immediately get customers asking for the new items those combos can make, and you have no way of knowing how to make them aside from trial and error while the customers inevitably give up and leave because you're not psychic.
Aha, got it. I'd been speaking to Tyson first every time (since I was doing Tyson's route), but I think Orlando might only say the specific word if you speak to HIM first. It also seems like it's for an event that doesn't actually happen? Or at least, doesn't happen in Tyson's route. I haven't done the others yet, so I don't know if that changes things.
Does anyone have any hints on the password you're supposed to put in on Day 17? It was suggested in-game that it was something said by one of two characters in two conversations, something that 'connects' them, but I've tried literally every single word they spoke in those conversations and no luck. Is there even an actual password here, or is it a fakeout?
In the Ed route, after the line "I still can't believe we had that conversation. With how shy Ed is about that, he really let go at that moment." I got the following error:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/day6.rpy", line 3530, in script
if day4hang == "Edward":
File "game/day6.rpy", line 3530, in <module>
if day4hang == "Edward":
NameError: name 'day4hang' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/day6.rpy", line 3530, in script
if day4hang == "Edward":
File "renpy/ast.py", line 1898, in execute
if renpy.python.py_eval(condition):
File "renpy/python.py", line 2276, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2269, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/day6.rpy", line 3530, in <module>
if day4hang == "Edward":
NameError: name 'day4hang' is not defined
Windows-7-6.1.7601-SP1
Ren'Py 7.4.11.2266
Cor 0.6
Fri Jun 24 15:59:53 2022
If I ignore it, the following slide is this:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/day6.rpy", line 3537, in script
if day5Bus == "Edward":
File "game/day6.rpy", line 3537, in <module>
if day5Bus == "Edward":
NameError: name 'day5Bus' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/day6.rpy", line 3537, in script
if day5Bus == "Edward":
File "renpy/ast.py", line 1898, in execute
if renpy.python.py_eval(condition):
File "renpy/python.py", line 2276, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2269, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/day6.rpy", line 3537, in <module>
if day5Bus == "Edward":
NameError: name 'day5Bus' is not defined
Windows-7-6.1.7601-SP1
Ren'Py 7.4.11.2266
Cor 0.6
Fri Jun 24 16:01:25 2022
It seems to carry on ok after that, though.
It looks like you can't cleanse the Curse of Forgetfulness, unlike other curses, is that intentional? If I'd known I couldn't cleanse it, I wouldn't have picked it up.
Also, any chance of being able to flip the script and top/dom the other Pokemon, perhaps by defeating them or using certain items on them?
Encountered a few bugs playing 1.0.4 today. Most notably if I make a save on a multiple choice option and then later reload that save, the choices, and dialogue, are missing and the game is softlocked, requiring me to force quit and effectively bricking that particular save file. Also, on the more minor end, trying to look at the extra of Remy's nudes from her contact page just resulted in pulling up the phone menu again, but not interactive, also softlocking (though that's obviously a less common scenario, and much more specific).