Awesome! I wonder what you think about the ending!
Jordi
Creator of
Recent community posts
Hey, thank you for playing and the nice comments!!
Am going to fix these issues as soon as possible. What happened is that you got a game over, but the game over cutscene wasn't triggered when the level was loaded. This can randomly happen.
Using F1 you can select the level where you left off. and it should work, if you ever want to revisit it before it is patched.
Thank you for playing the game!
It is indeed a bit weird that after you found the keys in the bathroom, you get a game over if you send her to the bathroom. This was initially placed as bait, but currently there aren't enough hints to tell the player when it is safe to enter the bathroom for the car keys. We'll look into improving that!
At the end of the story everything is revealed and you'll have a better understanding of how the office came to be. (Hint, press F1 for the hidden level select to jump back to where you were) Sadly as it was a school project we didn't have enough time to polish it and add more detail.
Loved the game! Sadly got stuck while in camera mode and then accidentally walking into a climbable plant. The character feels a bit sluggish to control.
The level design was a bit overwhelming... all the animals and plants get thrown into your face with little breathing room or room to explore and find them, so getting a new animal/plant doesn't feel rewarding enough.
Thank you! The initial design was to make it kind of a "Sneeze stealth game" where other shoppers would get into panic mode seeing and or hearing your sneeze, and that would cause the most chaos and damage for your score, where the actual sneezes have much less impact and range. When that scope was a bit too big we just focused on making the sneezing fun. We didn't have time to properly re balance the scoring
This is some really good feedback. Thank for your time writing the comment and recording playing the game!
We are aware that some interactions and combinations don't feel right and can be frustrating. We'll get together and see what the best solutions for those are as we continue to polish the overall experience and the narrative as well.