Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Jordi

21
Posts
18
Followers
7
Following
A member registered Nov 02, 2015 · View creator page →

Creator of

Recent community posts

Awesome! I wonder what you think about the ending!

Hey, thank you for playing and the nice comments!!

Am going to fix these issues as soon as possible. What happened is that you got a game over, but the game over cutscene wasn't triggered when the level was loaded. This can randomly happen.

Using F1 you can select the level where you left off. and it should work, if you ever want to revisit it before it is patched.

Thank you for playing and the nice comments!

This is a known issue we're looking into. If you ever decide to revisit the game you can press F1 anywhere and press Apartment_Diorama to continue playing.

Thank you for the report. I have confirmed this issue in the v1.0.1 update. I have rolled back the download to an earlier version, in which this doesn't happen. We'll be working on it!

Thank you for playing!

Thanks for playing and thanks for the nice comments!

There currently isn't an option to adjust the sensivity, but we might add it later. Turning down the sensivity in windows should also lower it in ingame.

(1 edit)

Thank you for playing the game!

It is indeed a bit weird that after you found the keys in the bathroom, you get a game over if you send her to the bathroom. This was initially placed as bait, but currently there aren't enough hints to tell the player when it is safe to enter the bathroom for the car keys. We'll look into improving that!

At the end of the story everything is revealed and you'll have a better understanding of how the office came to be. (Hint, press F1 for the hidden level select to jump back to where you were) Sadly as it was a school project we didn't have enough time to polish it and add more detail.

Well, we don't want any of that. The radio wil be replaced in the upcoming patch.

Thanks for pointing that out, I'll look into this asap.

Loved the game! Sadly got stuck while in camera mode and then accidentally walking into a climbable plant. The character feels a bit sluggish to control.

The level design was a bit overwhelming... all the animals and plants get thrown into your face with little breathing room or room to explore and find them, so getting a new animal/plant doesn't feel rewarding enough.

Hello. We do not have any formal way of communication, but you can reach out to me on Discord #Jordi~#0030

(1 edit)

Thank you! The initial design was to make it kind of a "Sneeze stealth game" where other shoppers would get into panic mode seeing and or hearing your sneeze, and that would cause the most chaos and damage for your score, where the actual sneezes have much less impact and range. When that scope was a bit too big we just focused on making the sneezing fun. We didn't have time to properly re balance the scoring

Thank you! We wanted both getting scores and demolishing to be fun, that's why there's two types of scores for the levels in the main menu (:

Hey, thank you for playing the game and leaving your comment. Improving the narrative is on our list. We'll try to polish it over the next patches. Unfortunately only after we're done polishing the current experience we can have a look at eventually expanding the game.

This is some really good feedback. Thank for your time writing the comment and recording playing the game!

We are aware that some interactions and combinations don't feel right and can be frustrating. We'll get together and see what the best solutions for those are as we continue to polish the overall experience and the narrative as well. 

Thank you for your comment! The issue you have described has been addressed and will be fixed in the next patch.

Thank you for your detailed explanation. We will look into this issue.

Clicking on it will open the backpack. Thank you for the feedback. We will try to address this issue so it will be more clear in a future update.

Same issue here. It is also hard to control the direction of the flashlight. Would consider adding a deadzone to the analog input 

Thank you! 

Hey! This is played in 3rd person. You move the character by clicking in the level.