So, it's a simple game but honestly I loved this. It was fun and cute but most of all, it was a perfect example of how to do level design. You introduced mechanics slowly, gave difficult puzzles but gave the player the tools to solve them. Really great job.
JoseeDunlop
Recent community posts
I really like the idea of this. I think it's a great puzzle and genuinely enjoyed trying to work it out. The controls aren't at all intuitive though. Even after the tutorial (which I ran through a few times to try and get the muscle memory down) I was still struggling to figure out what you wanted me to press. I really love the concept and I haven't seen a lot of people play with this idea.
solid concept and I like the background music. The controls are intuitive and it seems super creative and fun. I think my main issue is with jumping. Would be nice if it used coyote time for jumps, especially because it feels like a block that disappears should allow me to jump from it before it does. Having a slight issue with red blocks killing me before I actually touch them.
I really like this concept. There are a few fun levels here. I was starting to get frustrated a bit at first but once you get the hang of it, it's fun. Maybe play with the friction a bit? My biggest issue at the start was that I kept sliding around more than intended. But that could also just be a player thing we have to get used to. Nice!!!
I also think it could be nice to have a health bar instead of immediately jumping back to the checkpoint, at least for the gears or something. I could see wanting the spikes to immediately take you back, but the gears move a bit funkily so sometimes it feels like you didn't hit it but you still have to restart the level. I do think the checkpoints are in good places though.
The level of difficulty is perfect, the art is cute. I like the checkpoints and the fact that you can easily find a place to rest is great. My biggest suggestion would be to have some delay between dying and going to the checkpoint. It kind of jerks you away and it's a bit jolting. Otherwise love it!
So, I really love the jump animation. I think it's cute and it certainly adds something. I actually can't get past the second platform though and there seems to be some sort of bug where if I hit the platform just right, the character gets stuck vibrating on the side of it instead of just falling. It also might be good to have it so the player can't walk off the base. Good start!