At this point I don't know what to do. As one of the judges, I want to say this was the best games submitted. BUT, I also want to write a very thick book on game design AND THEN BEAT YOU ABOUT THE NECK AND SHOULDERS WITH IT!
You have a lot of exploration elements in your level design which you increase nicely as you go further in, BUT you have not just one timer, but TWO! You have a timer on lighting and then you stack another timer for air. I HATE timers in any game. I even hate timers that just tell me how long it took me to finish, even if it means nothing, because just the fact that it is there puts pressure on. YOU put two timers into a game where I'm expected to take my time exploring and even finding hidden secrets. Time I spend exploring takes away from time I have left to finish the game.
IF and I do mean IF, buddy! Grrr. If I put you down as one of my top five, expect a nice bit where I talk about things I liked AND THEN A SCATHING RANT ON YOUR F'ING TIMERS. ...And maybe a lesson on how to remove them, but still have a nice mechanic, but only if I'm in a good mood.
Also, can you actually win? I gave up trying to out smart the boulder.