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Josh2000

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A member registered Oct 02, 2020 · View creator page →

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First of all, I really like the low poly aesthetic and how all of the assets work well together. The mechanics are by far the best part about the game, I think that being able to look through the computer is very impressive and is at a professional standard. The other mechanics are really cool too like opening and closing the barrier, pulling the lever for the light and being able to pick up the box and move it around, I was also impressed by the keypad puzzle, as it took me a few tries to get it right.

I like the dialogue mechanic too as being able to see what the main character is thinking/saying opens up a whole new avenue of ways to tell the story you created and for me was the best way to understand the situation the main character has been placed in.

However, there were a few things I noticed that need to be changed or fixed, the main one being colliders as I was able to walk through the car as well as jump through the roof of the building and land on top. Also, to me the players camera view is too low as the desk with the computer seem really tall. I also had a bit of trouble with the camera and mouse cursor themselves as when I would look around, the cursor would zoom to the other side of the screen which made it a bit difficult to open draws or select anything on the computer. I also wasn't too sure what the blue cube on the floor was and when I would pick it up, I would lose sight of it when I looked around because of the cursor.

Other than that, I think this is a great start so far as you've added some really cool mechanics to the game and the whole atmosphere is great!   

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This game is really good, it has great elements of an infinite runner and a platformer which is cool to see. The music in the game fits the whole pixel style as it gives me a nostalgic feeling of the classic music heard in early pixel games. The level design is great too, although sometimes when I started the game I was stuck between platforms, this could be an issue with the players collider or bad luck RNG. Other things I liked about the game was the animation, however, i feel like an idle animation would have been cool as in some moments I was standing still and the running animation carried on playing which looked a little odd. I liked the use of the question and exclamation marks above the player to indicate where the falling fire balls will land, I also like the use of the timer and the collectables as they give the player in incentive to keep moving and playing the game as they would want to beat their high score.

There are a few changes I would make to the game, these include, changing the background as it is blurry, most of the writing in the game doesn't follow the same font pattern so using a pixel font would make it all work together and I feel that the colliders on the player and the platforms are too big so changing them to make easier movement would be fantastic.

Great game!

This is a cool game, I like the gameplay as it is intense. I would say add a respawn at under the map so that the block isn't continuously falling and there wasn't much to see so adding more objects to the game would make it more visually pleasing.

I really like the level design, the racing/time trials aspect with a tractor is a cool and unique. I would say the game does need a lot more in the level design, I believe water under the bridge could be a nice touch and more houses on the hills. The car is a little difficult to control as I kept flying, so fixing the controls would make this game a whole lot easier to play.

Cool level design and use of the inspect system. I think this game would be cool with some music and more objects to interact with. I did see some texture issues around the level which are simple fixes and also change the height of the police cars as they are too small compared to everything else.

This a great start for the game, the mechanics are very good and the controls are simple and easy to understand. I really like the guns in the game as it gives the player a variety of choices when it comes to what gun they would like to use, the level design is good also, as it reminds me of boot camp training mission in games like Call of Duty. However, I believe that adding hands to the weapons will make them feel more realistic as it will make it so the player is holding the gun rather than it floating in the air, with this you could add a recoil so that the guns are not that easy to shoot as well as giving the player the ability to look down the sights of the weapon as I felt the targets were too far away to get a good shot on target. Other than that, great game!

The style of the game is really cool, I like the concept of the game. The main menu is pretty cool too. The boats below the player is a nice touch as they make the game more realistic. I would like to see enemies in the game that I can fight as I noticed you are able to shoot but you have nothing to shoot at. I also think music would be a nice touch too.

The game itself is a cool concept, I like the fact that when you look at the book, it comes up on the screen. I like the look of the files on the desk as it gives character to the player like they are working hard. However, I found the game to be a bit empty as there was nothing to see or do other than look at the book. Adding music will be a good choice too as the atmosphere felt quite plain. Other than that, I believe this is a good start and you should keep working on it.

This is a very cool game, the design of the space ship looks create and gives the feeling I am in space, I like the dead crewmate interaction as well as the terminal, the inspect systems were designed differently depending on what I was looking at which I found to be more immersive as it felt like I was looking at a terminal and talking about the dead crewmate. I really liked the vibe also as it have a Dead Space or Alien Isolation vibe to the game. Improvements for this are, there was a point when I fell through the map when going up to the windows which you could just add a box collider around. I wish there was music in the game to bring the atmosphere to life a little bit more and I would have liked to look out the windows and see planets and other space things like asteroids or stars. Overall, this is a really good game.

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This is so good, I really like the interaction part of the game with fire as well as the NPC you are able to talk to. The day cycle is really cool too and made the atmosphere so good. Improvements for this would be, add a few more objects into the game because there isn't much to see or do. Overall, I really like the style of the game, the level design and the music as it works brilliantly together.

I really like this game, the driving is smooth, the level design is great and the atmosphere of the game works really well with the style of game you are going for. For improvements I would say add more objects to the track like a tunnel or objects in the road as well as maybe some objects in the surrounding area to make it a little less plane. At some points of the game my car fell through the map if I went off the track, I suggest adding a collider around the track to stop this from happening. Overall, I believe this is a really good game and all the elements work well together.

This is a good start to an isometric game, the controls are simple and easy to use. I like the style of the game, the low poly looks well with the isometric view, although I did have trouble finding my way through some parts of the level and if it wasn't for the camera angle going through the buildings, I wouldn't have found my way through the level as some ways like the entrance to the castle was hidden behind the church, however, this did make finding the collectables more fun. I was not to sure what I was collecting as I don't know what the object is and it wasn't until I ran into one I knew they were the collectables so I would say change the style of the collectables to make them more clear that they are the collectables. Overall, I believe this game look pretty good, the low poly style fits really well and to make this on Magicavoxel, gives it a nice interesting look I haven't seen before.

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This is a good start, I really like the style of the game, the mist gives the level a creepy vibe and the objects in the road fit the theme of the game, I like the mountains and buildings in the game as they give the level a more interesting look. I did have a few problems with the game like the car flipping which was pretty annoying because I was not able to finish the track quickly as I would have to reset the car which added more seconds onto my time as I had to go back to the start, you should try and fix this problem because I was not able to get a good look at your level design. As the game is called End Days, I assume it has something to do with an apocalypse so adding some more darker lighting or a different skybox would give the game more of an apocalypse feel. Overall, I think this is a good game with an interesting and unique level design but the car flipping problem should be fixed for more fun and enjoyable gameplay.

You are not able to interact with objects like picking them up but if you walk up to some objects in the game, I have added an inspect system which allows you to see the title of the object as well as a decription.

This is a brilliant start, I really like the level design, I found it to be creepy and work with the style of game you are making. The music set a great tone for the atmosphere and left me immersed in the game. The ghost was a cool touch as it made the title of the game make sense. However, I did find a few problems with the game also, one of these being, I kept falling through the floor and had to press the jump button to keep on the ground, another being the torch didn't follow the camera so I was left not being able to see much and there was not that many inspection points in the game (going up to an object and seeing the title and description) which I would have liked to have seen more of. Other than that, this is a good game with an interesting level.