Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

joshsteich

4
Posts
A member registered Sep 10, 2024

Recent community posts

Was really enjoying it until this happened: 

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:

RuntimeError: Out of bounds memory access (evaluating 'dynCall_iiii(index,a1,a2,a3)')

<?>.wasm-function[30376]@[wasm code]

<?>.wasm-function[17254]@[wasm code]

<?>.wasm-function[65355]@[wasm code]

<?>.wasm-function[16802]@[wasm code]

<?>.wasm-function[16834]@[wasm code]

<?>.wasm-function[63827]@[wasm code]

<?>.wasm-function[69423]@[wasm code]

<?>.wasm-function[5323]@[wasm code]

<?>.wasm-function[11490]@[wasm code]

<?>.wasm-function[46110]@[wasm code]

invoke_iiii@https://html-classic.itch.zone/html/11762098/Web/Build/Web.framework.js.br:4288:...

<?>.wasm-function[1931]@[wasm code]

<?>.wasm-function[44472]@[wasm code]

<?>.wasm-function[886]@[wasm code]

<?>.wasm-function[8321]@[wasm code]

<?>.wasm-function[886]@[wasm code]

<?>.wasm-function[57362]@[wasm code]

<?>.wasm-function[23597]@[wasm code]

<?>.wasm-function[3018]@[wasm code]

<?>.wasm-function[1027]@[wasm code]

<?>.wasm-function[2576]@[wasm code]

<?>.wasm-function[24531]@[wasm code]

<?>.wasm-function[24495]@[wasm code]

<?>.wasm-function[52532]@[wasm code]

<?>.wasm-function[52534]@[wasm code]

<?>.wasm-function[27122]@[wasm code]

<?>.wasm-function[27122]@[wasm code]

<?>.wasm-function[23059]@[wasm code]

<?>.wasm-function[46105]@[wasm code]

browserIterationFunc@https://html-classic.itch.zone/html/11762098/Web/Build/Web.framework.js.br:4288:...

callUserCallback@https://html-classic.itch.zone/html/11762098/Web/Build/Web.framework.js.br:4288:...

runIter@https://html-classic.itch.zone/html/11762098/Web/Build/Web.framework.js.br:4288:...

Browser_mainLoop_runner@https://html-classic.itch.zone/html/11762098/Web/Build/Web.framework.js.br:4288:...


I'm running Safari if that helps

Pretty fun for scratching that Steambirds itch. 

Couple comments on the Mac v.38 beta: 

1) Underlying mechanics are pretty good. 

2) When a lot of fighters get going, the UI is hard to use, so adding a next unit button would be really helpful. 

3) I assume the next step is in building out whatever the gold and XP do, some sort of progression in units? 

4) Any plan to make the units customizable, or would that be too complex for the AI to balance against? 

I saw that you're incorporating a skip check; the other side is that it should end a turn when all the actions are exhausted. But it's a fun Sukoban puncher

Wow, has it really been 20 years since I stayed up way too late playing this? And I'm doing it again? 

Maybe I'm having a Mandela, but I could swear the original GameLab version was part of some Lego online portal they were trying to make happen. 

So much fun.