What a taunting game. When I (thought) I figured it out, I realised it was gonna be very difficult and I don't have the time or brain power but I'll come back to this! >< Thanks so much
Joshua Bidwell
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Looks and sounds beautiful with consistent style.
I had an issue with tiling probably due to auto-fullscreening to my ultrawide aspect monitor. I suggest allowing launcher and locking allowed aspects to the stuff you worked with in Unity editor.
Took me a while to realise I had to press right to run and that I could fire and so I struggled a bit haha, not sure if that's what you're going for or if you had hoped everyone had played Mood Patrol. I know it's easy to forget that stuff on those super-short projects.
My only real gripe is with the itch page: I would like to see credits for the audio and font authors and not just the website that you accessed them.
Would love to play more when I have time because the art style is so creepy and intriguing. I just imagine a boss battle or something popping up under the right conditions, Lylat Wars-style. <3
So beautiful and I love the idea and elegant implementation of the track layering. I seem to have a problem with bloom on the web version, it's so strong that it inverts the colours! Unfortunately the webGL full screen mode didn't stretch to fit my screen. Pleeeeease look into this, I would love the full experience.
Thanks mate, yeah it is quite chill and yeah I think some of that 'natural feel' comes from the use of traditional materials. It was ink outline on watercolours by the way, I just cut the insides of the ink with magic wand. A really good project to work on with kids who want to see their drawings turned to life!
Thank you for this, I found myself talking out loud and it was kind of relieving. I'm very interested in Deathfest now and I can't believe I haven't heard of it before.
I liked that Death doesn't have any colour or texture but can't help but wonder; if she had an idle animation, would the effect be greater?