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A member registered Nov 01, 2017 · View creator page →

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This is really neat and well made for such a short time period!

Here's my thingiemajig:

Nice work! I enjoyed the chunky hit effects, especially on the last level where I got some robot friendly fire.

I hate you Kyle

Made my brain HURT. The look is super slick and controls are exactly what you'd want in a tetris puzzler. I wasn't able to make it too far, but I just know there was a t-spin puzzle coming up.

This game whips. I'm a huge fan of the clunky hit sounds and mid-combat weapon restructuring.

This game was great fun! I wish you could see your horrible super-sword after you won.

Very crisp platforming that felt nice. There was some strangeness with the "blink", but it was not bad. I enjoyed the secret as well!

(1 edit)

Thanks for letting me know. I've gotten some other reports, so you aren't alone! I've added a short troubleshooting section to the page - hopefully that can get you back on track!

Thank you for pointing it out. My brain struggles with defined gender on a good day.

  

FURNACE for GAME JAM

My first ever project, FURNACE, is out in the wild! FURANCE is a small incremental game about making things hot and watching the fire. I made it in just under seven days for the Godot Wild Jam and had a pretty good time. Take a look!

LINK: FURNACE

I really enjoyed the imagery of linking all the circles together for a chain of resources! Also, watching our dog friend draw in glyphs was very satisfying. I think having a function to upgrade glyphs or automatically re-make them would cut don on some of the strain. Good Work!