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JP44655BR

10
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2
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A member registered Nov 02, 2022

Recent community posts

We can see that this game, like other games, will always be repetitive (Brotato, Vampire Survivors, and others). That said, repetition must be combined with creativity so that players can play and not get bored or bored so quickly. I have a few suggestions:

Item evolution: Obtain the same items or items with similar benefits two or more times so that these items can be combined to create a unique item with the benefit of the previous item + something else. (I remember this mechanic in Vampire Survivors)

Character evolution: Create a store or a category of the store dedicated to improving characters, spending Level to increase base attack, base speed, improve skills, unlock a passive skill, and so on.

Improving the store: As the game progresses, depending on the items, characters, or things you unlock, new things can be purchased in the store.

Create Achievements: A place to view achievements, how to unlock them, and get something in return for unlocking them, such as an item, character, new item to buy in the store, etc.

Soundtrack: Having the option to choose a soundtrack that you like while playing, or each character having their own soundtrack.

Boss: Each boss has a very small chance of dropping a unique item that can only be picked up once per game, and each enemy has their own version of the boss.

Graphic Style: Improving the graphics or making them more unique so that the game has its own visual charm and memorable graphics.

Events: Random events that have a chance to happen every new game that is started, which can also happen when picking up certain items.

These are just suggestions that you will choose which ones to do, redo, take as inspiration, etc. Thank you for your attention!

I took advantage of the other guy's thanks to come and thank you too. You are not just a game developer, you are THE game developer. A developer who does not do something just for profit, but for the love and pleasure of knowing that his audience loves his creation and the creator. Keep being the good person that you are, I hope your situation improves. Thank you very much!!!

First, I would like to congratulate everyone involved in creating this game, which is so well-made and satisfying to play, with stunning pixel art.

Second, this game has a huge potential to be widely recognized by the Pokémon community and beyond. It's probably a matter of publicity and improving the game more and more to gain more recognition (in my opinion, this game should be more recognized for its level of quality that pleases Pokémon fans or anyone else).

Third, I have a few suggestions for implementing in the game. It's up to you to add them or get inspired and modify them (if you want more suggestions, I can comment here or on Discord. And I apologize for the long text):


Game Modes*------------------------------------------

Hard: Increases the difficulty of opponents and imposes additional restrictions, such as lower rewards and higher upgrade costs. Hard mode is unlocked after completing the game's normal mode.

Extreme: Same as Hard, but adds strict challenges and additional rules, such as deck restrictions and specific victory conditions. Hardcore mode is unlocked after completing Hard mode.

Random: After each victory, your cards and items are randomly swapped. The player chooses whether the swap occurs every turn or after each battle or both. If possible, create the Random mode difficulty option, making it fun and more challenging for those who want it. Random mode is unlocked after completing the Normal game mode. Completing Normal Random difficulty unlocks Hard and then Extreme Random mode.

Challenge: Complete predefined challenges to earn special rewards, achievements, both, or even unlock something by completing challenges. Includes an interface to view and select challenges. Challenge mode is unlocked after completing Normal game mode.

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Minigames*--------------------------------------------

Casino Slots: Casino Slots: Players encounter three casino slots that display random symbols (e.g. items, berries, or Pokémon) when triggered.

Rewards: If two identical symbols appear, the player receives double the corresponding reward; If three identical symbols appear, the player gets tripled. For Pokémon, if three of the same type appear, the player can choose a Pokémon with boosted stats. Adjust the odds to ensure the minigame is exciting but not overly rewarding. Consider using a probability table to set the odds for each outcome. When a Pokémon is selected, show a preview of the boosted stats, including the chance of encountering a Shiny Pokémon, a Pokémon with a random ability, or both together if they are very lucky.

Dice rolling: Show specific rewards for each face of the die (e.g. different colored Berries, specific Pokémon). Allow the player to roll up to two dice simultaneously and choose whether to accept the rewards based on the results. Each die has a 1/6 chance of landing on each face; if they land on the same number, the reward is doubled for Pokémon that are boosted. Include a chance for rewards to be powered-up Pokémon, Pokémon with abilities, or Shinies.



Achievement Wall*--------------------------------------

Create a visually appealing wall that displays achievements as pieces, icons, or badges on a board. Each unlocked achievement can be displayed with a corresponding image or icon. When the player hovers over an unlocked achievement, display a small tooltip that details what was done to earn it. For achievements that have not been unlocked, display a question mark icon (“?”) and provide a description on hover explaining what needs to be done to unlock it.

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I hope you enjoyed it, I wish you much success with this project, don’t give up! (sorry for any spelling mistakes, I’m using Google Translate)

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Happy Birthday Fighty!
Lots of interesting updates, news and fixes.

I love this great update, congrats!

It's an interesting idea, but I don't know how it would fit into the game, maybe it does it with some modifications and adaptations to please the player and not spoil the game

My favorite classes are Cyborg, Veteran, Richard and Rampager.

I will enjoy each of these updates, become a true pro player.

I'm glad when a game gets updates, update can be trick or treat, just playing to find out.

I liked this game, if I didn't like it I would have played it for 2 minutes, I would have uninstalled it and looked for another game.

I see potential in this game, when I saw the updates I was happy and excited, I thought I would never see an update for this game, which means you still pay attention to this game, this news pleases me and pleases everyone.

I hope this game gets famous, that it gets better and better, if by chance you give up on this game, maybe you can create a different one with an inspiration from this game.

(I created an account just to express my gratitude and support ''From Simple to Amazing'')