Hi everyone, after much consideration and adjustments I've decided to release Kizunare Fable: A Brother's Tale. I hope you enjoy the newly added achievements and alternate ending that I included.
JPlaysan
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I'm sure I did but all I could see were the nodes when I went to the ascension scene. Also, the circle around them and the line that goes across to the next node appears at times and then isn't there when I go into and out of the ascension scene. Not sure why that is the case.
Could you check the demo and see if the data is set up for the nodes? Maybe I'm just doing something wrong but I spent a great deal of time trying to get it to work the way I wanted to but no luck so far.
Ok thank you.
Also, I had some trouble getting the nodes to display information. I watched the tutorial video but no luck so far. When I go to the ascension scene it shows the nodes as set up but no information on them as I mentioned. Just wondering how to go about having information pop up for the nodes. I realized in the ascension demo project it's the same issue as I'm having too.
Hi Isabella, I'm wondering how to have it so that a character can only come back three times and not any more. I'm wondering what note tag to use. When I follow the instructions in the help file I have no luck trying to limit the number of times a character can come back. As of now, I have three pieces of armor and I'd like each armor piece to add one point to the come back gauge; it seems to be an infinite number of times I can come back even with the tag <CBPoint: 1> inserted in the armor note tags. Hope to hear from you soon!
I believe there's a bug in the plugin that prevents the sound test scene from being called up. I've tried everything I can think of to get it to work but no luck (my plugins are updated, turning off all my plugins while only having this and your book plugin set to ON still doesn't work to call the sound test scene). I had it working before in the last update but I think with this new update it introduced some if not a bug in which the sound test scene won't open.
Could you take a look at this possible issue when you have a moment? I also messaged you on the Rpgmaker web forums too.
Have a great day
Thank you!
Edit: Does the show/hide text when in battle about pressing shift to reveal enemy info work for you? When I set the plugin parameter to False to hide it, it still shows up in battle. Also, would be great for the window scene to show enemy info to appear after the skill was used on the enemy. And if the enemy info box could resize/adjust itself depending on the enemy name since long names tend to overlap with enemy HP...
Hi Hakuen Studio, there appears to be a bug when trying to open up a shop scene through an NPC. I get the error 'setTextWrap' of null. I'm using RPG Maker MV and have the latest updates. I've even turned OFF and ON the plugins I'm using but still no luck. It worked fine before but something seems off and I'm not sure what. Hmm.
Hi Isabella, is there a way to have the bar and pointer positioned at a custom spot when in a battle? I'd like to try and have the comeback bar to be on the left side (almost next to you could say) of my actor battlers. I find there's some obstruction when it's positioned where it currently is by default if there are multiple members in a party.
It could be a compatibility issue since I'm using version 1.6.2 of RPG Maker MV but I'll look further to see what the problem is.
Edit: It seems when I turn hp_OliviaVictoryAddon (add extra window to show actor level up) to ON the game bugs out when paired with the comeback system plugin set to ON and the Olivia_VictorySequenceUI plugin set to ON. Turning it OFF (the extra window to show actor level up) seems to do the trick. Could you try to replicate the issue while those three plugins are set to ON?
Hi Isabella, there appears to be an incompatibility/bug issue when I pair this comeback system plugin with the Olivia Victory Add on plugin. It appears by setting the latter to OFF in my plugin list the comeback system plugin works as intended. (All other plugins currently set to ON appear to be compatible with this comeback system plugin; no crashes whatsoever). I'd also like to use this plugin along with the Olivia Victory Add on if possible somehow. So in short, whenever I have the Olivia Victory Add on plugin set to ON while this comeback system plugin is set to ON the game bugs out both during a battle test and when a battle initiates upon an actual play testing. If it helps, I can take a screenshot of the error/bug report when the game crashes.