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JPlaysan

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A member registered Jun 27, 2019 · View creator page →

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I'm sure I did but all I could see were the nodes when I went to the ascension scene. Also, the circle around them and the line that goes across to the next node appears at times and then isn't there when I go into and out of the ascension scene. Not sure why that is the case. 

Could you check the demo and see if the data is set up for the nodes? Maybe I'm just doing something wrong but I spent a great deal of time trying to get it to work the way I wanted to but no luck so far.

Ok thank you.

Also, I had some trouble getting the nodes to display information. I watched the tutorial video but no luck so far. When I go to the ascension scene it shows the nodes as set up but no information on them as I mentioned. Just wondering how to go about having information pop up for the nodes. I realized in the ascension demo project it's the same issue as I'm having too.

Hi Synrec,

is there a way to call the ascension scene through a plugin command? I'd like to be able to call the scene through an item if possible when the option to call the ascension scene when replace scene status call is set to false. Hope to hear from you soon.

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I'll look into that shortly.

Edit: It looks like there are items in those chests. One is a mid potion while the other is a blue feather.

Oh, you need an oricalcus, not an oricalphus to complete the quest. It's more of an end-game quest.

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Ok! Thanks for letting me know.

Update: The matter has been corrected! I uploaded a new version.

Talk to a certain someone at the top of the G.O.M building and they will grant you access to that area. 

Hi ZuluKat!

Thank you for your feedback. I'm looking to improve it as it currently stands. Will upload a new version shortly.

What are some thoughts about the game that you have?

Without spoiling the story for those who have yet to play the game, what do you think of it so far? What did you enjoy about it if so?

I'm thinking maybe the link is old and needs to be updated then. But I've downloaded it before and others have too and no problem when it comes to downloading. At least they haven't messaged me about there being one yet if so. So you're the first one to let me know about that in your comment.  

That's odd. I could reupload another version of the game when I get a chance. 

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The game is also available to download and play on the Google Play Store I should mention! Type in the name Questbound!

Hi ZuluKat, how goes the art gallery?  

By the way, I made several adjustments and fixes to the game since you last played it. I'm not sure about putting it up on Aldorlea though but it's a thought.

Update! Now at version 2.1.2! Enjoy.

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Hi Isabella, I'm wondering how to have it so that a character can only come back three times and not any more. I'm wondering what note tag to use. When I follow the instructions in the help file I have no luck trying to limit the number of times a character can come back. As of now, I have three pieces of armor and I'd like each armor piece to add one point to the come back gauge; it seems to be an infinite number of times I can come back even with the tag <CBPoint: 1> inserted in the armor note tags. Hope to hear from you soon!

Were you able to try the game again? What are your thoughts?

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Thank you for your help!

I believe there's a bug in the plugin that prevents the sound test scene from being called up. I've tried everything I can think of to get it to work but no luck (my plugins are updated, turning off all my plugins while only having this and your book plugin set to ON still doesn't work to call the sound test scene). I had it working before in the last update but I think with this new update it introduced some if not a bug in which the sound test scene won't open.

Could you take a look at this possible issue when you have a moment? I also messaged you on the Rpgmaker web forums too. 

Have a great day

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I uploaded a huge update to the game unless I missed something of course that should be addressed. I know it took all these months but I think it was worth it in the end. I finally made it to this point, and with that said, I'm glad. Thanks for playing!

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Thank you!

Edit: Does the show/hide text when in battle about pressing shift to reveal enemy info work for you? When I set the plugin parameter to False to hide it, it still shows up in battle. Also, would be great for the window scene to show enemy info to appear after the skill was used on the enemy. And if the enemy info box could resize/adjust itself depending on the enemy name since long names tend to overlap with enemy HP...

Or also by a skill such as libra/scan. Hopefully it'll be implemented in the near future :)

Ok, I'll PM you on the RPG Maker web forums. 

Hi Hakuen Studio, there appears to be a bug when trying to open up a shop scene through an NPC. I get the error 'setTextWrap' of  null. I'm using RPG Maker MV and have the latest updates. I've even turned OFF and ON the plugins I'm using but still no luck. It worked fine before but something seems off and I'm not sure what. Hmm.

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I started a blog recently:  https://jplaysan.blogspot.com/2022/05/in-hindsight-i-remember-when-i-first.html

Thanks!

Hi Isabella, is there a way to have the bar and pointer positioned at a custom spot when in a battle? I'd like to try and have the comeback bar to be on the left side (almost next to you could say) of my actor battlers. I find there's some obstruction when it's positioned where it currently is by default if there are multiple members in a party.

I'd also like for this function to happen some day.  

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Thanks! The newly updated version 1.3.0 resolved the bug. If any other issue(s) come(s) up I'll let you know. 

I plan to release the new update sometime soon. I'm not entirely sure when I'll roll out the improvements and additions (expanded world, lore, etc.) but it's coming along day by day. 

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It could be a compatibility issue since I'm using version 1.6.2 of RPG Maker MV but I'll look further to see what the problem is.

Edit: It seems when I turn hp_OliviaVictoryAddon (add extra window to show actor level up) to ON the game bugs out when paired with the comeback system plugin set to ON and the Olivia_VictorySequenceUI plugin set to ON. Turning it OFF (the extra window to show actor level up) seems to do the trick. Could you try to replicate the issue while those three plugins are set to ON? 

Hi Isabella, there appears to be an incompatibility/bug issue when I pair this comeback system plugin with the Olivia Victory Add on plugin. It appears by setting the latter to OFF in my plugin list the comeback system plugin works as intended. (All other plugins currently set to ON appear to be compatible with this comeback system plugin; no crashes whatsoever). I'd also like to use this plugin along with the Olivia Victory Add on if possible somehow. So in short, whenever I have the Olivia Victory Add on plugin set to ON while this comeback system plugin is set to ON the game bugs out both during a battle test and when a battle initiates upon an actual play testing. If it helps, I can take a screenshot of the error/bug report when the game crashes. 

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I've been working on the most recent update for a number of hours now to address the many improvements I'd like to see in Questbound. From delays and lag to polishing the dialogue that holds the story together and much, much more. I'm thinking I'll have the update released sometime this week (if possible) but if not then whenever it is that I do. 

@ZuluKat: I would think in this version that I'm working on that the delay will be gone as well as the lag since I now have a preloader that loads all assets as soon as the game is started up.

Thanks for playing!

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Just released update 1.0.3 which hopefully addresses most if not all of the feedback I received. Thanks for playing!

I sent an e-mail to them on the Aldorlea website so hopefully I'll get a response back with a possible solution to the delay. Thanks again for playing Questbound! I'm going to keep the game as free to play as it is now. Perhaps in the future I'll go commercial with another game I work on whether solo or with a team. 

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Hi ZuluKat, thank you for playing QuestBound! I appreciate the feedback. As for the delay that you're talking about, do you mean when the screen turns dark when you go from one map to the next? I'm not sure how I would go about fixing that since when there is a delay (screen goes dark for a sec) that means a transition is taking place. I'll look more into it of course and see if I can find some workaround to it...

Anyway, if there is anything else about the game that would help me improve it if you could let me know. 

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Yeah, mainly the reason why I purchased it lol. I'm not sure what your refund policy is but if I can't receive one then just consider it a donation. :)

Also, I would check to see if that's typed in any of the other packs to prevent misleading potential buyers. :)

I read this in the description so I thought it came with bordered icons: The pack contains 48 different icons featuring skill icons, buffs and status effects. They are also provided with and without borders.

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Thank you for responding! The ones that come with the Pixel Fantasy RPG Icons 6 purchase...there's no bordered ones, just the borderless icons.