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JTerk Modding

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A member registered Apr 14, 2022 · View creator page →

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no problem. If I see an issue with a mod or map, if I can, I like to let the makers know.

2024-09-17 17:56   Error: Could not find motion path effect for settings (Class: 'CutterMotionPathEffect', numRows: 32, rowLength: 42, fruitType 'DURUM', growthState '8', fillType 'WHEAT')

2024-09-17 17:56   Error: Could not find motion path effect for settings (Class: 'CutterMotionPathEffect', numRows: 32, rowLength: 42, fruitType 'DURUM', growthState '8', fillType 'DURUM')

2024-09-17 17:56   Error: Could not find motion path effect for settings (Class: 'CutterMotionPathEffect', numRows: 32, rowLength: 42, fruitType 'DURUM', growthState '8', fillType 'DURUM')

2024-09-17 17:56   Error: Could not find motion path effect for settings (Class: 'TypedMotionPathEffect', numRows: 16, rowLength: 12, materialType 'DROP', fruitType 'nil', growthState '0', fillType 'DURUM')

2024-09-17 17:56   Error: Could not find motion path effect for settings (Class: 'TypedMotionPathEffect', numRows: 16, rowLength: 22, materialType 'CHAFFER', fruitType 'nil', growthState '0', fillType 'DURUM')

2024-09-17 17:56   Error: Could not find motion path effect for settings (Class: 'TypedMotionPathEffect', numRows: 16, rowLength: 12, materialType 'DROP', fruitType 'nil', growthState '0', fillType 'DURUM')

2024-09-17 17:56   Error: Could not find motion path effect for settings (Class: 'TypedMotionPathEffect', numRows: 16, rowLength: 22, materialType 'CHAFFER', fruitType 'nil', growthState '0', fillType 'DURUM')


The errors I get when trying to harvest Durum Wheat. blank mods folder, only mod selected was Easy Dev Controls. Haven't figured out why it's giving that error yet. If I do, I'll let you guys or Celebuki know.

you have to find your base game files, where the game was installed to. Then find the game.xml file. On line 18 is the renderer section. It has this as the line: <renderer>D3D_12</renderer>. Change that to <renderer>D3D_11</renderer>. Save the game, then go. With each game update, that line will change back to the original

has to be a mod conflict. No issues on my end with my testing process, before it goes to my testers.

Squigglez, there is no sell point triggers for the train. So if you have products that can't be sold at Beaver Hollow Bale Sales, you can't sell them at all without putting down a sell station of your own. This needs to be fixed...

Tony and his Catapault. lol

failed to mention required mods for those that use Precision Farming, the Anhydrous version of PF is not in the downloads. This is a stupid oversite in my eyes.

(1 edit)

The straps are broken. They're there in the i3d file, but not in the xml. This needs fixed. As well as some textures that were from another mod that aren't in this mod. Mainly exhaust smoke textures. Throws errors out the wazzoo. If it could be fixed, this is an awesome pickup!

Keep up the awesome work Chris. If you have questions, let me know. I can still help when I can.