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jtn00b

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A member registered Mar 02, 2023 · View creator page →

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This game is so well made, it's like puyopuyo with a tiny twist. I love the character design and the levels were all so fun to play through. Not to mention the very funny ending, a very fitting conclusion to your quest for the planet's core.

Just one thing. I was first a little confused on how did this game go with the jam's theme at first glance, since this is the only game which its whole premise and gameplay didn't fully revolve around the jam theme, as that was only used for the story. But god damn could I even care less. Very great game

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goofy ahh game, you love to see it.

Too bad the gameplay hasn't been put as much thought into as everything else, because its ugly and meme-like looks and feel were so charming and made me feel like playing a very funny scratch game. And that, I mean, is honestly very cool.

Very nice game here. The core gameplay takes some getting used to, as it controls similarly to your typical shooter game, except with a mix of 2d platforming. The level takes quite a notable amount of patience and determination to win through, since the sole item and three health points you initially start out with aren't enough to make at least a decent first attempt as you'll most likely get wrecked really badly. Not to mention that everytime you die, you restart the level all the way down from the bottom. That can leave a really bad first impression for the game, although the point seemingly is to get yourself adapted to the level with the right items and enough health points to win. However since I had the patience it takes to finish the game overall this experience gradually went from frustrating and confusing to...well, pretty damn fun. I just wish the game didn't have to leave you with such limiting stats on the first attempt, but the core gameplay is very fun nontheless.

The music sounds nice, but visuals could some some more refinement, but overall this game was really solid, nice job.

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I think the level guide from the game page itself could be worth a read. Basically it explains the purpose of each and every different tile on the level. The level is mainly structured around trial and error, as your objective is to find the optimal way to get yourself to the goal. So cheap traps like being surrounded are bound to happen.

The rocks don't give any power ups, they're like blank tiles but only take longer to dig through. Digging them is kind of a gamble, whether it may lead to a power up underneath, another possible pathway, or just a waste of time.

Thanks for playing!