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Kupo

14
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1
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9
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A member registered Oct 25, 2020 · View creator page →

Creator of

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i wanted to make a buch of extra conditions and smarter enemies too, sadly it couldnt be done in time, thank you so much for the feedback! 

I had a cool idea that you had to balance temperature with your shots but rather than balancing your temperature i thought of making the room itself change depending on how much you use an attack, but that idea is a very cool one, im glad you liked the game and thanks for the feedback!

I wish i knew of this tutorial while making my game, the ai in this wouldve been better for my submission, i also think all top down shooters as barebones as mine are bound to feel similar but oh well, glad you enjoyed my game

Thank you!!

Thank you for the feedback, the reason i gave it such a steep difficulty on the second level was because it was a failure of an attempt to extend a bit of the gameplay time, funnily enough the ice wraiths are faster than the fire ones and they have other small differences between them since i wanted to make them more different between each other but failed due to time restrains, regardless i learned a lot from this decisions and will take them into account for my next projects for sure.

Having a better workflow is my priority right now while learning godot, since i wasted a lot of time due to the lack of one, some animations were made but couldn't find a way to implement them to the gameplay since i had a few more attacks in mind, thank you for the feedback!

Thank you, i spent most of the time on visuals and learning to implement the basic mechanics so i came short on time with the design part of the game, the outline to the text was such an obvious thing i cant believe i missed it completly! many thanks for the feedback i really appreciate it.

I didnt even know twin stick shooter was a thing!, thank you for the feedback and kind words, getting used to the workflow really is hard, i took waaay too much time on stuff i shouldnt have, but learned a lot in the end, im glad you had fun and thanks for the feedback

Thank you, managing time is something i need to learn with my projects since i came so short with it for being stuck on one thing sadly, thanks for the feedback!!

First of all thanks for the feedback, almost all of the solutions you provided were thought of but i didnt have the time to implement them sadly, i hope to be able to work faster as i grow more comfortable with the engine, i also took more time on the art side of this jam wich hurt the overall making of the game so thats a lesson learned, overall thank you and im glad you enjoyed the game

Thank you, i got stuck with making the enemy ai for days so i came pretty short on time on everything else, i tried to escalate the difficulty pretty high since the second level was the last, i had lots of ideas that i wanted to implement but time just wouldnt let me, the way of the jam, thanks for the feedback im glad you enjoyed it

Flying objects that shouldn't normally fly

Thank you, your praise makes me happy, we were a bit strained with time my team and i given real life stuff so the levels where designed 2 days before submission, it was tricky balancing them and deciding the order of the levels, and if i remember correctly level 2 had a bug that made it that hard, regardless thank you for your feedback, very much appreciated!!

The reset button is "R", i shouldve made it more clear so theres that, will check the bug on level 2 tho, im happy to hear you liked the mechanics :)