i wanted to make a buch of extra conditions and smarter enemies too, sadly it couldnt be done in time, thank you so much for the feedback!
Kupo
Creator of
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Thank you for the feedback, the reason i gave it such a steep difficulty on the second level was because it was a failure of an attempt to extend a bit of the gameplay time, funnily enough the ice wraiths are faster than the fire ones and they have other small differences between them since i wanted to make them more different between each other but failed due to time restrains, regardless i learned a lot from this decisions and will take them into account for my next projects for sure.
First of all thanks for the feedback, almost all of the solutions you provided were thought of but i didnt have the time to implement them sadly, i hope to be able to work faster as i grow more comfortable with the engine, i also took more time on the art side of this jam wich hurt the overall making of the game so thats a lesson learned, overall thank you and im glad you enjoyed the game
Thank you, i got stuck with making the enemy ai for days so i came pretty short on time on everything else, i tried to escalate the difficulty pretty high since the second level was the last, i had lots of ideas that i wanted to implement but time just wouldnt let me, the way of the jam, thanks for the feedback im glad you enjoyed it
Thank you, your praise makes me happy, we were a bit strained with time my team and i given real life stuff so the levels where designed 2 days before submission, it was tricky balancing them and deciding the order of the levels, and if i remember correctly level 2 had a bug that made it that hard, regardless thank you for your feedback, very much appreciated!!