Very reminiscent of Warlords: Heroes, though would love to have an arsenal of weaponry to choose from rather than just a sword, spear, and shield. Otherwise, great game. Would play again if an update came out.
JUGGSNAUT
Recent community posts
Fun game but some improvements could be made. For starters, I think adding a map with no pitfalls would be great if you're trying to fight to the death without accidentally launching your opponent to a cliff. Another great option would be the ability to switch your weapon's direction as some weapons are different when you're on different sides.
I have finally won with ascetic Qamar after so many tries most of them dying to the final boss due to the inability to burst him down and/or him killing you with 2 hits before you gained enough stacks.
Speaking of stacks this build relies on gaining effects via standstills like focus from the Ascetic class and repulsions from psychokinesis and master repulsion to abuse Qamars ability twice per standstill to deal massive amounts of astral damage to enemies in a 2 tile range, while psychokinesis targets enemies at a much farther 5 tile range increasing the builds dpr and providing an early "long range" damage output. I chose Hadad because of the healing prayer and especially the +5 speed, Humbaba is also a good pick but Hadad is simply better because the focus increases the bleed damage is increased by focus, which is how I lost my last run before this one.
Purple mage head cap provides damage at infinite range targeting any enemy on the map as well as dealing more astral damage since it is a separate astral damage source. Purple blue sash is amazing since it not only deals a lot more damage but it also bypasses the astral and psychic damage resistances, but the strongest item equipped is the robe of the astral wanderer. As you can see from the picture the build completely uses dex (I'll explain why later) and the robe increases both astral damage and psychic damage by 3% per dex, meaning with 37 dex the damage increase is a whopping 111% percent more damage. The weapons are a bit unoptimal since I didn't get the icon of the mysterious order and I chose the robe of the astral wanderer over the icon of the astral wanderer.
Now for the reason why this build chooses mostly dex is simple, you get more turns than your opponent due to your massive speed which means you deal more damage AND most importantly gain more stacks of repulsion and focus to trigger Qamar and increase all of your damage. At some point you will be able to reach 5 bars of effects while destroying an entire boss level and not take any damage all just by standing still.
Got here in just a few tries, first tried out basic summoning strat, didn't get to the other side, tried pugilism since i love punching, came pretty close just died to the golden demon because of their insane damage. And finally the build that got me there, The Burning Juggernaut. The build mostly consists of burning heart and pyrokinesis with Hadad to just heal an insane amount that the only thing that came close to killing me was the golden demons but they weren't enough either, every other fight was just a really long slugfest where they try to damage me but i just healed back up instantly, added by the fact i was wielding the fire axe that dealt psychic damage when i dealt fire damage with the robe that increased both fire damage and lightning damage based on the weapon size and pants that dealt 50% of lightning damage as fire damage the build does good damage and has insane survivability. But the best part is when i was against the king of colors, the final boss. He was healing all the damage i dealt to him and he was summoning more enemies as i kill them so i decided to use the fully charged third prayer and it just killed him. It did so much damage that the fight was over. Games really fun and you can make so much builds in it. I'm gonna be playing this for a while. 9.7/10
it's a bit interesting because you have to jump into double light, canceled into medium, canceled into heavy then you hit the ground press light, canceled into medium, canceled into back heavy into babo natale buster then light canceled into back heavy, light into back heavy, light into heavy, light into heavy, then light into heavy canceled into down back heavy then canceled into back super then you finally super in the air. the opponent can just air tech but let's just hope they don't :)
This game is very good, unrefined but still very good. I love the cards in this game, they are simple yet good. Each card really represents their faction like recruiting officer contributing to swarming. I have already shared this to my friends but I do have one suggestion and that is add a possible multiplayer so I can play with my friends.