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Jukio Kallio

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A member registered Nov 10, 2013 · View creator page →

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Yesssss TEXT MODE GRAPHICS! Love them! Great mood setting music! Gameplay is understandably very lowkey as it's based on MUDs, but overall seems to work well. Great job finishing the jam!!

Tried a lot of buttons but nothing seemed to do anything, other than movement! I think I just somehow didn't get how the actions/invoking works? Setting a game in a lighthouse is a great idea, could have amazing mood with some wind and ocean sounds playing. Great job finishing the jam!!

Intense! Usually I don't like timed games like this, but this worked! Love that it's just plain "play this solitaire but everything explodes if you f* up." Hahaha! Great job finishing the jam!!

The game and it's idea seems very cool! But wasn't sure how to proceed from the first monster level... I think I tried everything and nothing seemed to do anything after releasing the prisoner... But overall amazing mood and as I said, seems like a very intriguing concept! Hope you continue it! Amazing job finishing the game jam!!

Great mood and theme, great music and sounds. Good graphics and fun gameplay! The progression could be a tiny bit smoother, as it was very easy for most of the game, until I got 500hp (boss I assume.) Though I couldn't fight them as the game seemed to crash! Sad! Overall great game and amazing job finishing up the jam!!

Thank you so much for the kind words! Yes it's very specific hardness, and I can just barely finish the game myself, hahah! Thanks for playing!!

Relaxing little deck builder! Pleasant graphics and music and gameplay. Great job finishing the jam!!

Very polished game! And really appreciate the use of layered music between editing mode and play mode! Love it. The progression could be a bit faster with difficulty, but that's just a personal preference. Amazing job finishing the jam and with such a polished game too!

Great graphics, and good effort with sound! The shooting got a little bit grating after a while, heh... Gameplay was solid! Wish the difficulty progressed a little bit! Beautiful job on finishing the jam!!

Hmm, mine is Firefox also... But downloaded the .love file and got to play! Great sounds and graphics! Not sure if there was a further point to the game, other than driving over aliens? Loved how the bus screeched to a halt, hah! Great job finishing the jam!!

Love the background, sounds and music! Really nice mood! The puzzles were intriguing, but alas, I'm too dumb to figure them out, hahah! Amazing job finishing the jam! Great game!

Nice tiles! I couldn't seem to shoot and sometimes got a bit stuck in the corners, but could be fun little game if worked on a little bit more! Great job finishing the jam!!

Nice little peggle-a-thon! There wasn't much challenge, though sometimes it's just nice to NOT have challenge. Nice music and sounds. Played to the end. Amazing job finishing the jam!

Nice looks and really liked the little lore in the side bar saying how long Jimbob had worked, hah! Wish there was some sound and wish the difficulty ramped up a bit faster! It was mostly waiting between the waves of blocks and once you dropped one it was game over right away... Great job finishing the jam!!

Got 11! Nice graphics and nice to have some sounds. The music seemed to cut short in the beginning, maybe a bug? Game starts so suddenly it took me a while to get what's going on, but then again you can restart so fast it doesn't really matter, hah! GREAT JOB finishing the jam!

Oh no got an exception with emscripten! Here's the error:

Uncaught DOMException: IDBDatabase.transaction: 'METADATA' is not a known object store name    checkCachedPackage https://html.itch.zone/html/13154443/0.1/game.js:168

    runWithFS https://html.itch.zone/html/13154443/0.1/game.js:253

    onsuccess https://html.itch.zone/html/13154443/0.1/game.js:159

OOOOOOOOH BOY! What a game! There's so many good things going on, from the setup to the graphics to the writing to the wario-ware-esque mini games related to the characters. There were a few odd game jam-janky things happening (eg. I accidentally put rooms further and further away 'cause they dropped at the menu position...) but overall super fun! Played through 4 nights I think? Wasn't sure how much it will expand from there, but what I played has so much potential for a nice little hotel management game! AMAZING JOB!

Great puzzles! Got through first 3, but I'm very bad at these kinda puzzles so didn't have the patience for the rest, oh no. Nice graphics! GREAT job finishing the jam!

Amazing idea and game! Pleasant atmosphere, graphics and the gameplay works well. Though you definitely need to have some pen and paper at hand and take notes, hah! Could be a cool addition to have a little notepad on the side where you could click words and numbers and paste them there to take notes in-game. (But also love the idea of videogames that kind of forces you to take actual notes!)

Beautiful job finishing the jam!

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Nice sprites and music! Loved how the music seemed to start when you placed the first tile? Wish that was explored more! Gameplay wise I wasn't sure what was the thing, other than getting more money? Was pleasant enough to fill the area with 5,000 cost tiles, hah!

Great job finishing the game!!

great job finishing the jam! the game seemed nice, but couldn't get past the door, hahah! from the screenshots it seems there's a lot more to it. controls/physics were a bit awkward, but that could be fixed with a little bit of polish. great job overall!

good job finishing the jam! the thematic idea was great and visuals, while very nice, it was hard to discern who were enemies and what was the garbage you could collect. audio was nice! GOOD job!!

congrats on finishing the jam! great visuals, good sound effects and great ideas in the game. felt surprisingly intuitive to move! GREAT job!

great job finishing the jam! very nice pixel art and nice to hear audio in there! wasn't sure if the music was supposed to loop? cool simple idea with the consequences-theme. good job!!

good job finishing the jam! nice little arena shooter! the card idea is good (though seems like a lot of jam entries came up with it, hah!) but they were very random (eg. get faster shooting and slower shooting) and could've been even better if they were hand designed instead of randomized like that! good job overall!

good job finishing the jam! cool graphics, nice audio and music. the gameplay was a bit slowpaced and then suddenly got really hard as my bullets were so slow moving. but overall great job!!

great job finishing the game jam! i really like the kind of asynchronous idea of your game, with separate heart and shooter! the audio was a bit grating, and wasn't sure if the game was going anywhere after defeating 5 or 6 similar enemies. could become something very cool if you put a bit more time into it! good job!

great job finishing the jam! movement felt nice and fast and was a nice little autoshooter overall! good job!

congrats on finishing the jam! great inversion of the bullet hell idea, that you have to hit bullets back! though technically it was very hard to hit the balls thrown at you... could be reworked into something cool!

congrats on finishing the jam! cool visual effects, thought the explosions became a bit distracting in the 3rd(?) phase! nice music! loved that it changed between phases. the patterns could've been a bit more interesting in the long run, but overall great job!

congrats on finishing the jam! VERY cool mechanic of your own shots damaging you on the way! that could be polished into something truly great! good job!

congrats on finishing the jam! very nice graphics, wish there was audio! i wasn't sure what to do after getting the eggs? just survive for 3 minutes? cool patterns also! good job!!

congrats on finishing the game jam! LOVE the fast movement and unrestricted dash. makes it feel very speedy! the player bullets could go faster and have more impact with effects when hitting, but otherwise good effort!

oh wow, thank you so much for the long feedback! you definitely found the achilles' heel of the design, hahaha! the combination of tanky enemies and teleporting making your shot weak is a problem i figured out towards the end of the jam, but didn't have time to start redesigning it... but i whole heartedly agree with your observations. one big problem that comes with this is also when you've mostly solved a screen, there's still those one or two enemies that takes so much time to get rid of before getting the next screen.

definitely noting these down if i ever get to update the game!

thank you so much for the kind words!!

great job finishing the jam! the visuals and the idea are AMAZING, really hope you continue and also get some audio going in there. super good job!

oh no it doesn't work for me! looks great in screenshots

great job finishing the jam! wasn't entirely sure how i got score, but movement worked great and the graphics and vibe was calming and nice! good job!

good job finishing the jam! nice graphics, nice audio! gameplay seemed cool, but the controls were weird once you turned halfway up... enemy and bullet patterns were good! great job!

good job finishing the game jam! great sprite work and loved that the witch had a voice! game itself was kind of weirdly hard as enemies had so much HP. could feel a lot better with less HP for enemies and bringing more of them on screen! but overall GREAT job!!