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Junder

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A member registered Mar 05, 2019 · View creator page →

Creator of

Recent community posts

Very cool wish you could play the sound faster.

Really fun game took some time to understand but when I did I got really into it. Graphics were great and the audio was perfect. My only complaint is that the controls felt a little clunky mostly when doing the conveyor belts. Maybe when placing down a belt it could guess the direction it should go? I think there's a lot of solutions there. 

Great execution. The audio effects was great, when the web version liked to work at least, the music could have been a bit slower or longer before it looped. Sprite work was perfect. The only bad thing I could point out is that the sprites fall out of the 64x64 grid.

I really liked it feels like some old pc game. The audio really captures that old style with your saw even causing the music slow down or something. Only thing I wished was that the saw recharged a tiny bit faster.

I really like the use of subpixel animation in the forward walking animation and blinking animations, kinda wish the side animations used it too but it still looks good. While the music really worked to strengthen the atmosphere the fading made you notice the looping a lot more. I think some more audio could've been added maybe some steps so you could tell if a guard was behind one of the doors. Lastly some of the collisions felt a bit of but honestly that's always hard to get right in low-res games. Otherwise it feels like a well crafted, cohesive and planned out game. 

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Loved it! The visuals and sound effects were great and makes actions impactful. I was also a fan of the visuals being pixel perfect. The controls are really great, the only complaint is that I think you should be able to jump after an attack faster and I felt jumping on "up" wasn't super comfortable at first. Maybe you could've added a dodge or sidestep button to spice up the fighting. 

Except for a small nitpicks you really did a great job!

Thanks for the constructive criticism. I planned a lot more for the colours but due to poor planning I rushed to get the intro working. Initially you where supposed to be able to pick whatever colour you wanted. And also if I had more time I would've added the ability to skip the typing effect in the intro.

Yeah I have a habit of forgetting to tell the player the controls at a good time. I'm gonna remember that until next time. 

I'm glad you enjoyed the weapon, I spent a lot of time implementing it. Probably to much time though.

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I really liked the concept and the atmosphere. The Artstyle is unique and interesting, and the sound is fitting. The gameplay is hit and miss because when you're searching for the thief it's fun to dig out clues, but the phase before anything is stolen feels a bit boring. I also wish that there was some sound or visual cues for when something happens because you miss the text changing easily.

I also had some problems with controls, it would take some time before you stopped after moving and the character rotation had a limit so couldn't move easily.

Otherwise the game was great.

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Thanks, I've been experimenting  with the mechanic for a while and was happy to finally put it in a game. I wish I spent more time implementing it though because I wanted for the player to be able to select whatever colour they wanted.

I really liked it. The game mechanic of not trusting people works well and gives you some direction. Maybe you could've made the people more necessary because it feels like you can just ignore them. And maybe it's just me but it felt a bit boring to read the text. A typing effect or sound effects could improve that. 

Also liked the graphics, felt the colours and other aspects made it feel like something from a retro console.