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gwynn

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A member registered Jul 20, 2020 · View creator page →

Recent community posts

anticlimactic, but interesting. well done !

Nice atmosphere. Is there anything else to do besides reach the door and get killed ? Noticed there were reload + fire buttons in the controls but doesn't seem like I'm equipped with anything. Points for aesthetic though.

Nice demo ! Recorded a playthrough of all three levels but the microphone was broken so no point posting ...

level one posed a huge a-ha moment for me when i noticed the button was hidden in the light on the ceiling. really clever use of environment.

level two seems a bit broken unfortunately - gave me an error that an object couldn't be built due to some kind of lighting rendering issue and I couldn't find the button after the second press or so. kinda frustrating but eh, it's a prototype.

level three got really interesting but i couldn't make it past the room with the two buttons. i had both cubes on each their own button and ... nothing. the gate didn't open. demo syndrome i guess.

overall, neat concept, excited to see how it plays in the final vers ! only real criticism is the environments get really stale after a while, and makes exploring for the button more of a chore than a game. maybe add a few more aesthetic touches ?

thanks !!

short and sweet ! are there any other ways to play besides just pressing forward and dying with the last pupper ?

i noticed the energy was running out really slowly, so i took my chances and holed up. then they all came for me and i ran out of power. rip </3

got the loss of sanity ending ... great game ! very well planned out and executed. not exactly pretty to look at but it's a mainly choice based game anyway so that's not a major drawback. i failed pretty early on but i'm curious just how far it can go !

I love dreams so I was really looking forward to this one. Unfortunately, though the aesthetic is suitably dreamlike, atmosphere alone does not a game make. (also, even that immersion is broken by the comically loud DOOR CLOSE sound effect) 

With no other game mechanic but wandering around aimlessly through rooms - there's not even a functioning U.I beyond the start and end screens - there's not much here to be found. I guess if the Backrooms has too much gameplay for you, Like in a Dream is for you.

really did not expect to have as much fun with this prototype as I did -- art style is pleasing and though not being able to remove objects placed was frustrating everything else about the controls is smooth and intuitive. looking forward to seeing a more realized product out of this in the future (concept is promising !)

Getting a handle on the controls and objective was certainly frustrating - there are absolutely NO instructions on how to play or what you're meant to be doing - but once that's been sussed out the charm of a CapCom-esque roguelike takes over and it becomes a fun arcade experience. Graphics are nice but not well meshed together. Overall, rough around the edges and definitely user-unfriendly but not a bad game by any means. Will be coming back to this developer.

Sweet game with a pleasant art style -- noticed some bugs involving the keys however, at points where two keys were required I only needed to collect one to free Casey. I did not try to rescue her with zero keys though that may also be possible. Also as someone who has been clinically diagnosed with what Casey suffers from I didn't really resonate with the game as much as I wanted to. Still a nice puzzle game and I look forward to seeing further developments.

Got to about level 5 (1390 score) before ending my play session. overall, very fun, simple, and most importantly, well-crafted survival arcade game ! definitely invites nostalgia of early 2010's flash games. wouldn't be surprise if this ended up on a game aggregate website like Kongregate sometime in the future. will be keeping an eye on this developer =]