Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

JungJ

31
Posts
A member registered Mar 03, 2020 · View creator page →

Creator of

Recent community posts

Very cool design and a screen shake was a nice surprise. Nice dialogue which adds the story to the game.

I love the animation and art style. Color choices also add the mood to the game. The way that that character interacts with other characters and the music gives chills down my spine.

Amazing game with cool mechanics. I love the idea of controlling two characters to make way through. Nice level design and a spinning platform was a nice surprise.

Strangely the stress meter did not go up and I could just spam on work. Would've been nice if instruction and purpose were explained in-game but overall, like the message and art.

Was confused about what to catch until I read the description. Would be nice if it was also explained in-game. Movement is a bit slow to catch the trash and was surprised to see my dolphin flying to the air. Cool design and love the health system.

Entertaining game with one key message to keep in mind. I like how the game constantly challenges the player to go against that message.

Smooth movements and high jumps are lifesavers. Like the idea of checkpoints. The spacebar was unexpected as I went back straight to start.

Really cool game except for the controls. Felt like flying through the map and was confused with shooting mechanic. Overall, amazing design.

Was very painful listening to cries and the message just struck my head.  Black and white art style also well fit the game. Was really entertaining to have dialogues. It would've been more effective if there was some animations.

Love the idea and the choices players have. Fairly easy to understand and entertaining that player needs to plan out on how to finish this game and how random events can ruin that. The only unexpected downside is that UI got ruined when I played.

Was very fun playing this game, with an entertaining system of gathering and buying. Sadly the game quickly became too easy after a certain number of power-ups.

love the art style and music fits the game. Was quite difficult to move and shoot especially when the character turns to face the other way when pressing A. Overall good game with smooth level design.

Was little off when the enemy didn't die when I shoot and when my health didn't go down when I touched the enemy but overall, entertaining game with smooth shooting ammo.

It was easy to understand the rule, that I need to catch little birds while avoiding pigeons but was confused if pigeons actually do anything when I collide.

Really love the visuals and animations. Background music adds the mood and love the sound effects of footsteps. I was confused on how to switch the color at first but mechanic is very interesting, especially how the door opens reacting to the color.

Like the visuals. It's bit difficult to dodge and if there was a sound effect added to the bullet, the game will be more fun to play.

Like the concept and visuals but there are bit too much roaches that I'm missing everything.

I really like the visuals and game mechanics but does change of color of balls mean something? or is it just for visual? and I can't seem to control the power of left paddle. Overall the game is fun to play.

The game idea is really interesting. I like how  the road is uneven, but the jump is too low that I'm stuck.

Sadly, I can't open the game.

Sadly, I can't open the game.

I love how it leaves the trail and the moving platform makes me think. Perhaps add more visual details like what is making the king fly.

(1 edit)

Reminds me of those horse and giraffe games which is intentionally made to be difficult to move properly. I like how game is very frustrating and even music sounds like it is laughing at how bad I am. But the character gets stuck too often that it is almost impossible to play.

I really love the particle effects and the color. The movement is bit slow that it is very hard to catch falling objects.

Like the smooth movement but it is very difficult to shoot down the enemy since I can only shoot once at a time and after some time I realized that we are all dodging continuously without any progress.

Game design really made me feel I'm the spaceship; if there was a sound effects on bullets and when enemies are crashing, I will be able to focus on the game more. Also I was confused on how to move my ship, maybe a text instruction will be very helpful.

Game is easy to understand and play but perhaps adding a background story - reason the player has to match the shape - to the game will make the game more interesting.