I won't comment on the entirety of your critic, but I will say regarding #5--I think the fact that the MC's phone was not working in an elevator made perfect sense, considering that is my norm 90% of the time when I step into one. Honestly, I would've been more surprised if it did work in the VN.
JusBNMe
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Hello! I'm not sure if you are still reading comments on this post, but I just wanted to say that I've been lurking around your games for a while and finally decided to try one, starting with Therapy w Dr. Albert Krueger. I just finished it and will say that I am thoroughly impressed. I'm looking forward to jumping into TSoM, even in its incomplete state.
Anyway, I just wanted to say--even if you don't ever come back to game dev or even come back to finish this game--that's absolutely fine. It sounds like you are looking forward to how you can apply your talents in CS while helping others as a TA. Whatever stage you're at right now, I hope you're still enjoying it--because it sounds like you've got a lot to offer no matter where are. Much love, and thank you for sharing what you already have in this community!
Yeah, it stinks it doesn't have a save. I was stuck around that area too (tho I had access to the outside of the theater); the other clue I got from other comments was a footprint outside of Alex's office. That and making sure I'd asked the vagrant all I could. If you ever go back and play it again, hope this helps!
I'm still playing this, but I had to pause just to comment on the awesomeness of the soundtrack--esp the music in the theater. Please, please, PLEASE tell me you're continuing to build this game--from the art to the gameplay style to the narration, to the little bits of tongue-in-cheek humor, to the voice acting, to plot itself, I'm loving all of it. Sorry for gushing, but I'm just really enjoying it!
MP really is a great story that offers so much to work with. I was wondering how you would manage the climax; I'm happy to say I was very, very nervous (but in the best way possible)! If you ever revisit this game, it would be exciting to see how you might expand upon it. There's definitely a multitude of options.
Absolutely! Here is my site: https://jusbproofreading.com/. Let me know if I can answer any questions or concerns that you have!
If you don鈥檛 have a preferred proofreader/editor that you work with for your games, I would love to help you with Bewitching Sinners. I鈥檝e worked as an editor/proofreader for over a decade, so I have credentials I could provide. Please feel free to reach out!
That aside—I really, really enjoyed playing your C.U.P.I.D. demo and can鈥檛 wait to play this one. Your art style is amazing! 馃グ