Haha hell yeah, glad you got so much out of it! :D
Jusiv
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Hmmm... interesting. That's not really what the hints say so clearly there's a conveyance failure there, but you're not the only one that's been struggling!
I just pushed an update with a revised hint system for that area that gives more, smaller hints more often and lets you repeat them at any time in the area from the pause menu.
Let me know if it helps!
Aww, thank you so much!
PICO-8 is pretty friendly to learn but that might be a bit of a jarring leap directly from Game Builder Garage, especially since it would have a very different workflow as far as I can tell. Since Scratch is free and easy to access I figure you might as well try tinkering with it. Around your age I believe I was mostly using GameMaker, which was a great way to learn since it had both drag-and-drop and written coding options.
If you're really interested in PICO-8 specifically, I've heard good things about the LazyDevsAcademy tutorials. You could maybe look at those to get more of a sense of what it's like to work with. On the PICO-8 forums (https://www.lexaloffle.com/bbs/?cat=7#sub=2) you can also view the full code of any cart by clicking the little "Code" button on the lower edge of the player window if you want to look at how folks did things.
Thanks so much! I've had the GBC Zelda titles on the brain a bit lately so maybe that's part of where I got the platforming from :P
A flutter jump might be a decent consideration, though it may also break the level design with the extra distance it gives (unless it drastically slows your movement while doing it). Alternately, it could be an addition to an easier game mode.