Hopping between rotating platform is a fun take on this genre! The simple directional + one attack input makes the game decently intuitive. And I love the way the catchy little tune playing throughout matches with the gameplay!
Just Animated
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I love the use of photographed images for the objects and characters; it gives the game an almost surreal, FMV atmosphere! Photographing a variety of different outfits and such to change up the designs of each boss is a super creative approach!
The random boss wheels are a fun mechanic, also! Encountering a different boss than on your last run provides a thrilling surprise that contributes to a prolonged-fresh experience!
The colour palette was mainly inspired by my initial interpretation of early concepts of the game's vision—a lonely tennis robot inexplicably misplaced within a barely-lit clocktower must fight its way through other autonomous yet aggressive foes to escape.
While the yellow doesn't have its originally intended effect of conveying the little bit of outside light that does manage to creep into the facility (rather it now mainly allows for contrast between obstacle and otherwise), the purple still stands to highlight both the generally dark surroundings and mysterious circumstances the protagonist and player are subjected to.