Thank you so much for taking the time to play and comment! I'm so excited to get this next update out for the demo--the current build is well over 9 months old, and I've been working tirelessly on the actual art assets for backgrounds, sprites, CGs, animations, and some extremely sexy unique UI. Can't wait to share!! I'm so glad you enjoyed the systems in place here for the fantasy elements and the abilities you can use too. In the full game there is IMMENSE breadth of choice, including with which deities you can invoke. Not only are many more options present in the common route in dire situations for how you would like to approach them, but also choosing your preferred relationship with whichever God or Goddess in the pantheon you like most is what dictates your hard branch in the full game! It's the crux of the full game's premise, so this is just the tip of the iceberg. You can look forward to seeing MUCH more content in the near future! c:
Just Write Studios
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You had me at "fishing minigame" but then put a hilarious and charming visual novel on top of it. Wholesome and a joy to play. Streamed my first playthrough for a bunch of my friends and we had a blast failing to take home any fish. Really looking forward to finding more endings. 5/5, thank you so much for making this.
Proxy thank you so much for the extremely thoughtful review!!! I've contacted itch.io to inform them that the comments left in the "Review" section with ratings don't appear here (the star ratings absolutely do at least!), so hopefully they resolve that quickly!
;;w;; Bringing meaningful and weighty decisions to the player is so important to me. This game is meant to be the player's story, and so that authentic connection that your decisions with Richard's characterization, his relationships, and how you interact with the world around you is shaped by each decision is everything!
I can't wait to bring you more of these characters and this world that I love so much and have put so much into!!! Much more lore and content is on its way <33
;) he would be so upset if you called him that
lol thank you so so much, I'm deeply appreciative that you enjoy the concept art! VERY excited to get the final sprites done!!!!! don't forget to follow my itch or check out our Discord if you're interested in updates, I'll be working hard to get the demo complete soon!
Solid balance of satisfying yet still familiar platforming, well designed levels, and challenging gameplay. The effort that went into a unique and delightful soundtrack is seriously appreciated! Little touches like the various powerups with a goblin wizard flair, a memorable ending, and a few hidden secrets makes this short and sweet Mario clone really shine. Recommended to a ton of my friends, we had a blast playing it and trying to beat each other's speeds. Thanks for making such a whimsical and fun game!
Thank you so much!! I'm working so hard on the final art for the finished demo, absolutely cannot WAIT to share the full visuals and complete project with you all!!!
Also thank you so kindly for the high praise for my writing. It's absolutely my biggest passion as a game dev and it means the world that it resonated so much with you!! <3
ebi, your work is so stunning and this review is no exception oml ;w; Thank you for the kind and significant words! I've been crafting the world for Catalyst for over 4 years now and being able to share its depth with you all is a tremendous joy. Our concept artist for those monsters, Betto, also put his heart into those designs. I'm so glad they resonated with you and work to heighten the narrative! Thank you so much again for taking the time to play the demo, I look forward so much to bringing you more content soon!
What a phenomenal experience from start to finish. Not only are the animations incredibly polished and the art style is unfathomably coherent--the writing is so much fun. You can feel the passion that went into this entire project. I'll be eagerly watching and looking forward to the release of the full game!
Thank you so much for the incredible tracks! I adored the vibe of Add-Ons so much that I have it as a placeholder main menu theme in my game's demo. Where My Home Is is also in my demo as a placeholder for Chapter 1 too. You're in the credits for both tracks with links to this page, and I also will be writing about Add-Ons in a devlog today! :) You can find the demo here, thank you so much again for the beautiful music! https://just-write-studios.itch.io/catalyst-blind-faith
Seeing the character art for this game dragged me in and I am so glad that it did. The writing is absolutely spectacular, both in terms of creative vocabulary, immersion, and oozing atmosphere. Even with a huge cast, the characters are memorable and have tons of personality thanks to some really unique worldbuilding. For a short and sweet game this was such a fun and interesting experience!
I'm so glad that you enjoyed the characters, world building, writing, and audio design so much! The second person perspective in particular is something that I am very fond of, so it is spectacular to hear that you enjoyed it for the same reasons too.
Comments like this are such amazing fuel for the fire. Thank you so much for the review, I can't wait to bring you guys more!
Thanks so much for taking the time to play Olec, that is unbelievably cool that you got the game to work on the Steam Deck!! This version of the demo is not at all optimized for any platforms other than what they have been released for (Windows, Mac, and Linux while on a PC; either with a mouse and keyboard or gamepad), since the game has not been tested or designed for other platforms, so this is amazing news. On that note, thanks so much for sharing that you identified some areas for improvement with the Steam Deck controls. The demo will always be available here on itch.io for PC, but before the full game is released, I will absolutely look into the control schemes available, and will ensure that the game is thoroughly playtested so that it works seamlessly for players on the Steam Deck.
Given the different resolutions that mobile devices and the Steam Deck have, you can look forward to optimized visuals for those devices when versions are made for them in the final releases. They are not available at this time, so I'm sorry that you had some difficulty with the fonts, but I eagerly anticipate the later releases for mobile devices where the text will be larger and many more accessibility options will be available.
Stay tuned for more updates, I am super excited for bringing the completed demo and full game to you all too!
I just finished watching the entire playthrough, oh my goodness it was so awesome seeing you take the choices so seriously and intelligently. Loved the playthrough and reading!! Thank you so much for the review and all of the praise! I can't wait to see how you go through the rest of the routes, and I'll be immensely looking forward to you collecting all of the endings!
I'm so delighted that you enjoyed the writing and choices so much! The narrative and dialogue is packed with info and implications and it is just incredible to hear about people taking the time to read it more than once. I strove to make each choice as meaningful as possible, while still keeping a consistent portrayal of the characters with strong pacing. Thank you for the glowing review. I can't wait to bring you more content!
Thank you so much for the awesome, thorough review and comment! I'm so glad that you enjoyed the game. I loved seeing your video and left a like and subscribed.
One thing that I noticed during your video was how you were looking for a feature to access the save system. Catalyst: Blind Faith utilizes an auto-save feature! It works constantly during the game so that every choice really matters. That singular saved game file is accessible using the "Continue Your Journey" button on the main menu. "Start Anew" begins, well, a brand new journey! For game play reasons, this is not accessible through the menus, so it was incredibly valuable to see you looking for that option! I will definitely add a notice at the start of the game that mentions this, and a warning on the "Start Anew" button to prevent people from accidentally overwriting their save.
There's been some updates to the game since the version that was featured in your video, so I hope you get a chance to take a look as we continue development! There's a lot more action, horror, and dark fantasy adventure in store. :) Thank you again!
Edit: The notifications about the auto-save feature are now in full effect. The Devlog has more information and screenshots.