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Justicefied

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A member registered Oct 31, 2022 · View creator page →

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(2 edits)

I'll share more in depth info publically in a week or two on how the behavior works. I don't use ECS actually but would be a good optimization if I wanted to push it even further. The entire world is a grid of nodes in memory that is just its type (dirt or empty) and some other bits of info. This data is rendered to a texture rather than each being a separate entity. When a node changes type, it changes the corresponding pixel on the texture. Basically the ants are modifying pixels on a canvas. An ant is always located at the center of a node and makes decisions moving one node at a time or deciding whether to dig a dirt next to herself. There's more info I can share if you'd like to DM me on Discord (justicefied) or something. Excited to see the results of your thesis as well! The world needs more cool ant simulators.

dang. I specifially, enabled that. Must be the browser optimizing out of focus tabs. Thanks for pointing it out

(1 edit)

They do look near identical but are slightly different. The top of the lowercase L is flat while the number 1 is slanted.

It's a lowercase L not the number 1 in both cases