But core work is always important!
More exercises will be added in future updates to flush out the progression. A prestige system might fit in later, we will see!
The slide was intended to lead from being in a dive to dive jumping, similar to Super Mario Sunshine's dive. It's creates a sort of high risk/high reward situation when it comes to beating your personal best time on a level. Though admittedly, there isn't a reward system in place to entice the player to complete a level faster right now. I will definitely look into either adjusting the slide or creating more situations where you would want to use it. Thanks!
Hey! I really appreciate the feedback. I 100% agree with you; without more variation in the platforms, there isn't much replay value. However, as an extremely junior developer, I am struggling to find a way to incorporate more verticality into the current generation system. This will be a hurdle to overcome, but will make the game exponentially more interesting if I can figure it out.
A few specific questions if you have the time:
- How was performance on your system?
- How do the controls feel? The goal is to have responsive, consistent, and smooth movement.
Additionally, considering this post is nearing 3 weeks old, I wanted to share a more up-to-date screenshot. I've been spending a lot of time on the visuals. Again, thanks for taking the time to play!
This is a solo project I have taken on to learn more about game development. It has been in development for roughly 4 months. Let me know what you think!