Progress! I got built-in splits working and the first map is starting to take form. I need to devote some time to finding more textures at some point, lol.
delayed posting this because i couldnt think of a name for this until just now
hello i am justyn! i have yet to complete a game and i am hoping that this will be my first.
PRO=PULSE is a time trial game played in first person perspective, with a focus on using propulsion to complete levels as fast as possible. PRO=PULSE is being developed for the GLOOME engine, a source port of the doom engine modified to be GPL-compliant.
I've been making Doom mods for about a year now, although I have yet to complete one. All my previous projects have involved modifying the base game's already existing actors and weapons. In this project, I will be learning how to create a full game within the doom engine, from scratch. I will also be learning how to make maps, a field I have only dabbled in thus far(if i dont make the deadline i will be blaming this lol).
Thanks for reading. Have an extremely barebones screenshot: