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Juupeli

13
Posts
18
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12
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A member registered Sep 02, 2018 · View creator page →

Creator of

Recent community posts

Thanks for playing my game, glad you liked it! I'm afraid I can't point you to any tutorials, though I'm sure there are some good ones. Looking up some other tutorials not directly related to card games could help alot too.

A good looking game. I had trouble looking around since my cursor kept leaving the game screen.

Had lots of fun with this! A card game similar to mine, but I think this one fits the theme better with how the cards work.  Lots of unique moves and enemies with different behaviors! Timed cards shake a bit too much imo, but I guess that adds to the theme :)

Sure, go ahead. Thanks for playing!

Random wall tiles are placed all around the rooms, but I do a trick to have every tile be reachable by the player.

This was my first time ever making a card game. I didn't use any existing code, I just kinda had a basic idea in my head how  I could implement it. I'm a bit surprised myself that everything went as smoothly as they did.

I had in mind some sort of hunger system, but didn't have time to implement it. Thanks for the feeback!

Thanks for the feedback! Sudden Realization (the card that draws 1) was included just as a joke, though I guess I made it a bit too common.

I'm happy that you like it, I'm actually kinda working on making this an "actual" game. I'm not working on it full time, so it might take a while, but I know this is something I want finish. I already have some new ideas & I was already going to add level editor, but didn't even think of making saving system, which I'm definitely going to implement now too! Any other great suggestions you might have are also welcome ;)

Oh, and I was indeed aware of the rotation thing. I felt that 360° in 0.1 seconds would be too fast, so I decided to make it 0.5s minimum, but left the Wait 0.1s trick as a "prize" for thinking outside the box or something.

Thanks for the feedback! I actually already fixed the problem with the physics, now I'm able to produce consistent results 100% of the time.

I liked the small "tutorials" you included, like how you could safely observe how the light kills the shadow people before they get to you. I had a fun time playing it, although I would sometimes glitch through the roof while trying to climb ladders. Thankfully it wasn't a huge inconvenience, since you die pretty quickly.

Thanks for the kind words. I'll  make sure to check & rate your game!

(1 edit)

I was aware of that bug. The only fix I found only made it more accurate, but still not perfect. However now that I looked a bit more into it, it seems like I found a fix. Some of the physics calculations were frame dependent, so even slight inconsistencies would affect the results in the long run.

Anyway, I'm glad you liked my game. I'll add the updated version after the rating part ends.