coming soon
JWeezy Construction
Creator of
Recent community posts
howdy,
yes I totally understand your issue. Unfortunately, from digging into the coding and with my limited knowledge of coding, there is no way to make the gates only “trigger” with a specific collision mask. It appears that the coding is looking for any collision mask operated by the user. I could maybe make an option where you could go around and turn the auto sensor “off” on the crossing gates by lowering the trigger area below the ground? But then you would still have to turn it back on before it would function for the train, which would be the same as just turning it on and off for the train.. I wish I could do more, butt for now I recommend just disabling the animated object extension mod when driving vehicles, and enabling for train driving.
So the way that you "fill" your bucket from the rock box is stick your bucket into or real near the box and a fill trigger will show up, just like you were filling up a machine with diesel from a pump. This will fill the bucket with whatever material is in the rock box. Idk if it works with EB buckets cause the buckets have to be made specifically for it. but my buckets should work that way!
Not currently, but at some point in the future I will be converting them to FS25! Glad you enjoy them! as for your request, I have added switches with the handle on either side as your saying (I think) and the extension on the end I think I had to have on there for a reason.. But I will look into it!
Yes I have every intention to bring my train stuff to FS25! Currently, I dont even own FS25 yet, and from what I have heard it still needs some polishing.. And I will also be waiting until some crucial scripts are converted since I dont have the knowledge yet to be able to convert scripts. But at some point in the future I will be bringing the trains and most if not all of my mods to FS25!
Yes I apologize! I have been away with family for the holidays, and also my keyboard on my laptop is breaking so it makes it much much harder to mod currently. HOWEVER! I am hoping for an update in January. It will include some SD9's some B40-8W's, the UP 4-8-4 FEF3, rebuilt SD90MAC-H's with completely new and accurate body's and all new sounds, rebuilt SD40T-2's, more GEVO options for many railroads, and a new CSX locomotive! And that is just some of the new stuff I have for the locomotive mod haha
Yes there are wheels in the middle of the locomotives, that it what allows them to follow tracks. So no, none of them are going to sit properly when not on the tracks. As for the second video, it looks like that BNSF SD60M might be too wide to fit properly into the rerailer track. I will take a look at that in a future update. For right now, I suggest you just rail the trains on regular straight track. There is not something wrong with the mod.
I do plan on moving them to FS25 at some point, but I have no idea how it is going to be! I dont even own FS25 yet so I have no idea how difficult it will be to transfer them. I do have some more improvements, as well as UP #844 almost ready that will be released in FS22 before I even look to start converting things