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jfgeyelin@gmail.com

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A member registered Mar 16, 2020 · View creator page →

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So am I!

Thanks!

yes

What was the graphic style?

I’m going to work on the iOS version very soon.

yep, that was the big inspiration

When I’m closer to finishing the game, maybe!

Nope: the game uses UDP packets to send the data, and there’s no way to send raw UDP packets from a web browser :-(

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The game itself is closed source, but there are some related projects (the translated strings, the community levels, the tool to create levels) that are open source.

There are sound effects, but there’s no music: The game is around 1MB, but the music is around 3MB.

I didn’t feel like paying the bandwidth for the music was worth it!

I figured based on your comment history that it was for the iiRcade community :-)

I’ll let you know once an APK is available, thanks for asking.

The game will be significantly updated a bunch of times more.

I don’t want people to have versions of the game that will become outdated, so for now I prefer not to hand out the APK.

I understand. Unfortunately I’m already uploading the game to 4 different platforms (itch.io, steam, iOS app store, Android play store) and that already takes a lot of time, so I’d rather not have to upload APKs to itch.io. Sorry :-(

Raw OpenGL calls 4 life

Train more! Watch the replays of other players to learn how to improve. Also you’ll need to play in multiplayer (only available on Android and Steam) to unlock all the medals.

https://store.steampowered.com/app/2074980/PewPew_Live/

I’m hoping within a month.

You do need a local server to serve the files, nothing I can do about that :-(

Same thing about the browser blocking people from logging in.

Thanks for publishing it! I’ll this page as an example.

Was it https://play.google.com/store/apps/details?id=com.jyaif.pewpew ?

I’m working on a Steam version :-)

Right now you can’t.

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Making the renderer is an iterative process. I started with just drawing lines, then progressively added all the different effects (bloom, chromatic aberration, etc…). You can get a renderer in a week of full time work, but then there are endless improvements you can make. Even today the renderer of PewPew Live could be improved in a lot of ways.

It’s totally doable to do a 2D renderer with ray tracing lights. 2D simplifies many many things!

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I use the native OpenGL API on all platforms.

I did make my own renderer. A renderer for PewPew is not too hard: culling is simple, no lights or shadows. Hardest part was probably drawing 3D lines :-)

What is a little bit annoying is that any new effect, like Depth of Field or Lens Flare take several hours to implement, whereas in a premade engine my understanding is that it’s one click away and the quality can be better than what I achieve.

How would you aim when shooting with the spacebar?

Yes, the web version is made with SDL (and OpenGL).

On Android and iOS I found the touch input latency of SDL to be too high, so I use the native APIs there.

Thanks for your comment :-) Are you asking this because you want to be able to play offline?