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Jyodann

11
Posts
4
Followers
7
Following
A member registered Dec 30, 2018 · View creator page →

Creator of

Recent community posts

Good concept for a platformer :D I would like some checkpoints if possible, but that’s just a small complaint for what is otherwise a pretty fun game. Hope to see more!

The concept was well executed! You didn’t seem to complete this game but I can tell it has good potential already, the magnetic effect made me feel like I was playing Super Mario Galaxy which was a great nostalgic callback. Makes me feel young again, haha! Hope to see this game updated more, all the best!

I loved the sound track and bright visuals, was a little confusing at first but I got the hang of it eventually. Well done :D

*Just a side note, I don’t know if it’s just my machine, but the game has a very long initialization phase, Windows asked if I wanted to close the application for about 5 seconds before the game booted. I’m not sure if everyone else will have that situation. *

Really well executed concept, good sound effects and artstyle. The puzzles are challenging as well! Good job! :D

A really quaint and nice game, I like the puzzle elements, but the slime timings seem a little too strict. That may just be a skill issue on my end though haha! Well done :)!

i like what i see

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One has to wonder how many people must’ve suffered before us before we have achieved such accurate pingpong ball physics.

The simulation is really accurate, and the ping pong ball really does feel like one, good job!

This a good and cute game

I played the latest update and it’s been getting more and more fun :D

A few comments:

  • I think the Loading Screen messages go off too fast, so perhaps like a “Click to Continue” would be nice so I can read the messages

  • The sell button takes the width of the Buy/Sell button after fully upgrading, which can be a little annoying when you are trying to spam “Buy” to get the last upgrade as fast as possible, since you might accidentally sell it the moment you upgrade.

  • The new slime enemies are nice but I found that my units always hit the first enemy, which may not be effective since I sometimes want them to target the strongest ones. Maybe a targeting system would be nice?

  • Not sure how difficult it would be, but it would be nice to have a Seed to generate the same maps if I would like to play with the same generated terrain.

The game is getting more and more fun, I wish you all the best in your development and I’m looking forward to more updates :D

This game looks interesting as a starting point! :D Hope to see more updates as it develops on. Just a small bug with the UI scaling when not playing in Fullscreen, just thought you might want to know that

I enjoyed this update a lot! The new wave system is super nice and I like the new tank types. One thing that could be added is maybe a health bar above some of the tanks with higher health, because I don’t know if I am actually dealing damage to them ^.^’’

But overall it’s quite fun, looking forward to the next update! ッ