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Jzraiti

4
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2
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A member registered Oct 15, 2019 · View creator page →

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Ok! we made a single button input game. admittedly it is a bit clunky to use, so I am very curious to see how well it works when used with your guys system! Also the github should be public by now as well. Please send me an email with any feedback in the future as well. I doubt Ill be checking this forum very often: jzr17@my.fsu.edu . Thanks so much for organizing this! This was my first game jam and I had a blast even working on it from the other side of the continent! 

Best,

Jason

Hello Again!

Just Checking in. Please let me know if there is any way I can get this game to you! The game's GitHub Link is https://github.com/ZBNovak/BCIgamejam. I can make you a collaborator, and you will have full access. Let me know if this is possible! 

Hello,

We are working remotely as a team of 2, but we just encountered some pretty major issues trying to merge our projects. Honestly, we will probably not finish the game by the deadline, however it will certainly be done tonight. We don't want to throw in the towel this far in, and we still want to get the game to the kids even if we are disqualified. Is there any way we can still get it to you guys?

Best,

Jason

Hello! We were wondering if random events/animations by say an enemy in our game could interfere with the "oddball response" in our player. To be more clear: our player is controlling a ship and wants to do an action as part of a battle (like power shields or fire weapon), but must wait for their desired action/option to be highlighted in the same manner as the grid in the demo scene. If there are random animations/events that are occurring while the player is choosing an option, could these elicit the "oddball response" in the player and cause an accidental/false selection?