I make board games as a hobby and feature creep is always an issue. Yahtzee Croshaw says to focus on the primary gameplay loop, what're the fundamentals of your game. From there you can work on everything else or add extra loops AS LONG AS the primary loop remains intact. I loved where Carpa Mortem was heading but I'm glad to see a lot of it show up in Crawl to the Depths.
If you're always learning you're never really making mistakes so I hope you come back to the "semi-open world, metroidvania, tactical shooter, fps" genre with even better ideas and perhaps a smaller scope, lol.
Keep making games!
Marrack
Creator of
Recent community posts
So good but sooo buggy lol. At least for me I've encountered
- Rewinding an episode doesn't refresh moves so all the words are on cool down when rewinding back to the first fight
- The screen going all fuzzy and softlocking after exiting the options menu. Experienced this on like the third "screen" of the map if that helps.
- I also just wish saving and loading was available
Keep it up, definitely just a diamond that needs polishing
I have no idea if this is all in reference to someone but the game is fantastic otherwise. Might just be a skill issue but my only complaint is the animation for the "down" attack enemies do. I'm more so reacting to the enemy's animations rather than the hints on the sides which often leads me to block left when I should be blocking down, again could just be a matter of getting good as I can tell the difference between the two attacks but maybe a bit more clarity would be nice. Fantastic game.
Nah not really "better" visuals, I like the pixel art over random 3d models. And "hard" isn't what I was looking for, this one is more like a nice little difficult game that you can definitely overcome if you persist. I don't know about the ethics of using someone else's game as a platform to advertise your own and then also undermining their artistic prowess through "mine has better visuals" but you do you (somewhere else). Hope your game goes well though :)